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Event: Eurogamer Preview: Assassins Creed II Rate Topic: -----

#1 User is online   Mechanical R 

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Posted 02 November 2009 - 04:38 AM

Saturday morning I managed to plonk myself down and get a good bit of time in on Ubisofts Assassins Creed II. The game immediately shows promise with things like a much more speedier ability to ascend and manage obstacles and even the ability to swim! Raaay! After getting a little back into the rhythm of how the controls worked with changing from combat to free roam I was quickly back into assassinating rooftop guardians and take the fight to the streets with an insane amount of guards. With that, I discovered a the new disarm ability in which I’d take their weapon and be able to use it against them, and also a quick look at a new health item which can be used to knock up your health after a nasty fight or a bit of a dodgy ‘leap of faith’ whilst giving all that free running a go!

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I also learned by a little slip that things as Desmond may get a little hairy as he has the ability to attack now, which means you wont be spending much time in that same old room anymore, woohoo!

Hopefully, as long as the game steers clear from the repetitive game play ACII will do even better than its predecessor.


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#2 User is offline   Nbkrooney 

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Posted 03 November 2009 - 03:16 AM

This for me sealed a sale, the landscape looked so much better, plus the quickened ascend meant that climbing up to the high points isn't as much of a task as it used to be, although on some i did notice you had to be a little more inventive with how you got up which was cool.

Unfortunately the demo came with a buggy mission so while watching Mechanical R he was unable to complete the mission, which is a shame as would of liked to see how it rewarded you.

Combat is the same except the above mentioned disarm feature, like the counter parry where you wait for the guards to attack (which still remains promenant in this) you grab the attackers weapon and in a cinematic sequence take it from them in one way or another. You can also pick weapons up from the floor.

As long as this stays away from repetitiveness.... this will be an ace of a game!
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