Xbox LIVE Addicts: Review: SBK X- Superbike World Championship - Xbox LIVE Addicts

Jump to content


Below are a collection of reviews, articles and event write ups from our Staff Writers, if you would like to write your own Xboxliveaddicts' official review and we haven't already covered it please post it in the Gaming forum and PM a member of staff, who will read it, go over it with you and then move it into here, alternatively why not start your own blog on Xboxliveaddicts?
Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Review: SBK X- Superbike World Championship Rate Topic: -----

#1 User is online   Mush xx 

  • Xbox EMEA MVP/ Xbox LIve Ambassador, Community Xpert, Steward
  • View blog
  • View gallery
  • Group: General Manager
  • Others:Platinum
  • Posts: 33,336
  • Joined: 26-August 04

Posted 24 May 2010 - 04:50 AM

SBK X- Superbike World Championship

Enjoy the adrenaline of pure motorbike racing and feel just like a real rider on the official tracks of SBK Championship

SBK X is the third iteration for the Xbox 360 and fans of SBK will be pleased to know that this is the best one to date. Milestone have said they have listened to the fans and created a game which is tailored to suit both arcade racers and simulation racers and indeed they have stepped up their community interaction offering a chance for the public to talk to them on their blog, a dedicated website, Facebook page and Twitter, something I feel is very important in the development of these games.

SBK X includes the tracks and riders from the 2009 and 2010 seasons, excluding Silverstone, which at the time the game was been developed was still under construction. (Full list of bikes and riders in the upcoming Legend DLC category further on in this review)

Posted Image

SBK X has in-depth simulation modes and improvements on the previous games, adding new features and improving on those already there, but running on the same game engine as before. We still do not have feedback on the track, the frame rate could be a hell of a lot better considering the Xbox 360 is capable of more than 30 frames per second and to set any times to the leader boards you must be in an online lobby with at least one other person, meaning this is not good for those who like to Time Trial on their own and perfect their lap times for the leader boards, couple this with the game is still region locked, it will be a while before America get a sniff of this game and even then they won’t be able to play with Europeans due to the different publishers which has been the same for all SBKs for the Xbox 360, Americans shouldn’t have to wait as long as the other SBKs though as Milestone have estimated Q3 which is September onwards, but for us Europeans who are lucky to be able to play the online demo which is out now and the full game available from 4th June, what we have here is a bike game which has a lot of simulation of the real sport through three levels of simulation, low, medium and full giving any level of skill the chance to perfect their racing. For real bike riders the level of simulation will delight as they can almost achieve that feeling of riding a real bike but without the feeling of tyre touches track which you get from feedback from the controller unless of course you go off the track.

Posted Image

If simulation is not your cup of tea then the game does have an Arcade Mode which is extremely easy to play, in fact you’ll find it very hard to fall off the bike. It even includes a boost button which does exactly what it says, it boosts the horsepower increasing the speed for a short time, it tucks the rider in, allowing the aerodynamics of the rider to reduce the drag, but decreases the leaning angle, this does give you more to think about, but it works more like a turbo button than a gradual increase in speed. Arcade Mode is set into challenges which award you with either a bronze, silver or gold trophy and is called ‘Story Mode’. Arcade Mode is a mode for beginners or the casual player, something to ease them in to the Simulation Mode, which is far more in depth and harder to master.

It is still the SBK that you may have played before, you still have to endure a two year season with ‘real laps’ meaning it’s an hour for qualifying, and you need to go through Free Practise 1, Qualify 1,Qualify 2, Free Practise 2, Superpole, Warm Up, Race 1 and Race 2 in SBK X’s career, thankfully you can skip straight to the race if you are feeling confident but by doing that you will miss the research needed to upgrade your bike or you can use LB to speed up time. In fact to be the SBK World Champion, starting from the Superstock, passing through Supersport and then reaching Superbike you will have to endure eight (game) years. This long drawn out career may put people off, but on the other hand will please those who are hardcore Superbike game players, those who love the sport or just enjoy putting the time and effort in. SBK X’s career is all about building your reputation and becoming the best, but even though you are signed up into a team it’s not so much about team racing but you as a rider, you still have technicians to advise you.

As you progress through the career test weekends will open up which require you to meet a certain criteria in order for your technicians to research you bike, these then begin to fill up the bars, adding new parts to the bike.

Posted Image

In games like these customisation is very important, so what can you do with your bike? Well there isn’t any editing your own liveries or creating your own bike style, instead what you have are five pre-set riding styles (Troy Bayliss (Baylisstic Style), Ben Spies (Elbowz Style), Luca Scassa (Rocker Style), Troy Corser (Crocodile Style), Max Biaggi (Corsair Style)) and the real riders and bikes to choose from, but you can change the helmet style and visor.

It’s especially important to be able to set up your bike altering the suspension, steering, gears, chain adjustment, brake power and tyres and SBK X gives you plenty of options within these categories to adjust the bike to handle as you want it from Preload, spring stiffness, compression damper, rebound damper, rake angle, trail, to soft medium and hard tyres, you can save and load settings from within data and then load these up offline or online in a lobby. Each aspect of tuning your bike gives you tips to help you understand what each one does. Having a low, medium and full simulation choice also makes it easier for anyone, whatever skill level they may be to enjoy the game and you can really feel the difference between low and full, for example it is much more forgiving to take a corner in low than in full, full ensures that you take each corner and brake exactly right in order to avoid wrecking.

It’s also worth noting that the rider’s weight on the bike will alter the handling of the bike, unlike a car these machines have two wheels and the rider does a lot of the work as you turn into corners. (You can turn this on or off in the options). The rear brake power has been reduced forcing you to use the front brake more and is now used for tightening round corners rather than on the straights.

Tyre wear is also included and sooner or later you are going to crash, the crash animation has been improved from previous SBKs.

SBK X has fully mappable Controller mapping.

Posted Image

SBK X has an Evolving track feature, typically as you start a wet race after a while the rain will ease creating dry patches on the tarmac, to explain this better I have taken a section from Milestone’s blog;

“- Dry race: at the beginning of the weekend, if you look at the track you see a plain grey asphalt strip. Then the competition starts and during the race, the bikes deliver their power and stick to the ground thanks to their wheels. Because these wheels have to handle power slides and huge G-Forces, they get worn and some parts may detach. Detached and worn-out parts remain on the ground, and they make a darker strip appear close to the braking points, continuing along the corners (because G-Forces are higher in these zones) and drawing a perfect racing line around the rumble strips.

- Wet race: in case of a wet track, at first you should be brave enough to push to the edge whilst riding in a completely wet and stain-filled track. Some laps later, the bikes will start to dry-up the tarmac creating a dry and brighter ideal line all along the track.”

This is all very well, but when you are racing it is hard to notice these changes.

If it’s all about the racing then you don’t want distractions, things which fly above like helicopters with sounds which are too loud or too quiet, what Milestone have done with this one is balanced these sounds so you can experience the bike noises instead of some loud helicopter flying above. The bike noises are particularly meaty with a deep roar of the engine.

Perhaps where this game shines is the attention to detail of the graphics, the bikes do look very good, you even get your rider’s name on your leathers, the scenery too has been given a facelift with 3D trees and 3D people in the stands.

The attention to detail goes right across the game, the menus are clean and easy to use and there are tips everywhere. Even the pits look great, with the engineers visabably checking your bike over and everyone busy doing something. The Umbrella girls are shown before a race in a short video which is also a good touch.

Posted Image

If you don’t want to go through a full blown career, SBK X offers you Quick Race, Championship, Race Weekend and Time Attack as well as the Career Mode. Although playing Single Player will not upload any times to the leader boards.

The Xbox Live modes allow you to choose between Arcade, Simulation or Time Attack. At the time of writing this review I could not find a room open to join as it was before release.

Download content is already planned, The “Legends” pack, that includes bikes and riders from the past years of the SBK, from Fogarty to Spies, from Chili to Hodgson, from Bostrom to Bayliss will be available immediately for those who purchase the “Special edition”, along with a DVD documentary focused on Ben Spies and the 2009 season, and a nice poster, or on 25th of June for the rest of the world.

Full list of bikes and riders in the Legend Category;

Pierfrancesco Chili, Suzuki GSX750R 2000
Katsuaki Fujiwara, Suzuki GSX750R 2000
Max Biaggi, Suzuki GSX1000R K7 2007
Yukio Kagayama, Suzuki GSX1000R K7 2007
Aaron Slight, Honda VTR1000 SP1 2000
Colin Edwards, Honda VTR1000 SP1 2000
Ben Bostrom, Ducati 996 2001
James Toseland, Ducati 996 2001
Neil Hodgson, Ducati 996 2001
Carl Fogarty, Ducati 996 1999
Troy Corser, Ducati 996 1999
Troy Bayliss, Ducati 999 2006
Lorenzo Lanzi, Ducati 999 2006
Ben Spies, Yamaha R1 2009
Tom Sykes, Yamaha R1 2009
Akira Yanagawa, Kawasaki ZX7RR 2000
Gregorio Lavilla, Kawasaki ZX7RR 2000

SBK X has a lot going for it especially for simulation riders, but is it the Forza of the bike world? You could certainly say that with the amount of customisation for the bike set ups and the in-depth career mode, but with the frame rate which could be better it is almost there but not quite. However, simulation riders will love this; it is definitely the best SBK on the Xbox 360 so far.

Want to try it before June 4th? The demo is on the marketplace http://marketplace.x...387e0?cid=SLink .

8.9


Users Achievements
0

#2 User is offline   jimortality 

  • Postimanjaro!
  • Group: Gold
  • Posts: 451
  • Joined: 20-June 06

Posted 24 May 2010 - 10:02 AM

8.9? it's lost 2 points for no feedback, then another 2 points for the poor framerate so 4.9 would be closer to the mark. Maybe you've given it such a high score to stop the SBK forum warriors from getting on your back. Even the Italian reviews so far have only given it 7.9 and an 8 so how do you get 8.9?
0

#3 User is offline   Bank of Dank 

  • It's a new year of F1 and Moto GP. Madame Cleo has arrived.
  • View blog
  • Group: Gold
  • Posts: 3,461
  • Joined: 03-September 05

Posted 24 May 2010 - 12:33 PM

Mushie can give the game whatever score she wants Jim is how that happens, its her review.

Since I haven't played the game to experience how poor the framerate/feedback/run-off/back brake issue is I can't bash it down to some low score myself. I can agree that framerate/feedback/run-off shortcuts would make me drop it reasonably low but still over/around a 5 or 6 I'd imagine, idk without playing it, and I'll never do that so tada!

The back brake issue is not something that would generally cause the score to drop more than 0.1 or 0.2 in my mind because it has a very minor effect on whether a game is fun or not, the prior three however, have a major effect on that.

:hi:

This post has been edited by Bank of Dank: 24 May 2010 - 12:34 PM

0

#4 User is online   Mush xx 

  • Xbox EMEA MVP/ Xbox LIve Ambassador, Community Xpert, Steward
  • View blog
  • View gallery
  • Group: General Manager
  • Others:Platinum
  • Posts: 33,336
  • Joined: 26-August 04

Posted 24 May 2010 - 02:33 PM

 jimortality, on 24 May 2010 - 10:02 AM, said:

8.9? it's lost 2 points for no feedback, then another 2 points for the poor framerate so 4.9 would be closer to the mark. Maybe you've given it such a high score to stop the SBK forum warriors from getting on your back. Even the Italian reviews so far have only given it 7.9 and an 8 so how do you get 8.9?


It's quite simple it's a great game with so many options and definitely the best SBK up to date, the issues mentioned above do not take away the enjoyment of the game to the extent you can't play it and the positives well outweigh the few negatives.

The game would last anyone a very long time as well due to the many ways you can set up the bike and the extremely long career. If Milestone gave this game a new game engine it would be well into the 9s and no the score I gave it is a personal score and no way reflects any 'SBK forum warriors' lol


Users Achievements
0

#5 User is offline   BIG CAROLINA23 

  • Posting Spree!
  • Group: Gold
  • Posts: 73
  • Joined: 28-August 07

Posted 24 May 2010 - 03:11 PM

Thanks for the review, don't mind the Jim. Games get good reviews when they are good games usually.
0

#6 User is offline   steve 46 52 

  • Posting Spree!
  • Group: Gold
  • Posts: 54
  • Joined: 30-July 08

Posted 24 May 2010 - 05:24 PM

 jimortality, on 24 May 2010 - 10:02 AM, said:

8.9? it's lost 2 points for no feedback, then another 2 points for the poor framerate so 4.9 would be closer to the mark. Maybe you've given it such a high score to stop the SBK forum warriors from getting on your back. Even the Italian reviews so far have only given it 7.9 and an 8 so how do you get 8.9?


ure wrong jimbob its a great game id give 9.6 out 10 the frame rate really dosnt bovver me its the bike game ive ever played and i cant wait to race foggy and bayliss
0

#7 User is offline   ROCKGOD01 

  • Forum fire starter
  • Group: Gold
  • Posts: 1,471
  • Joined: 28-January 05

Posted 24 May 2010 - 10:50 PM

I laugh that something like framerate is a huge deduction but hey that is an opinion I guess. So far with this demo from what I see they have alot right. I think the GP people better take notice cause this game is wayyy better by a mile, and that is just my feedback from the demo. I hope to get a PAL system cause so far the bar bangin battles I have had on the demo are great nail biters and require alot more concentration than the arcade GP stuff. Good review Mush no matter what anyone says. Well written and thanks for pointing out us AMericans got the shaft again. Come to think of it that is really my major issue with the new SBKX is that we just don't get the thing when the rest of the WORLD gets WORLD superbike, lol.
0

#8 User is online   Mush xx 

  • Xbox EMEA MVP/ Xbox LIve Ambassador, Community Xpert, Steward
  • View blog
  • View gallery
  • Group: General Manager
  • Others:Platinum
  • Posts: 33,336
  • Joined: 26-August 04

Posted 24 May 2010 - 11:30 PM

 ROCKGOD01, on 24 May 2010 - 10:50 PM, said:

I think the GP people better take notice cause this game is wayyy better by a mile, and that is just my feedback from the demo.


I wouldn't say way better, each one of them has its good points and its bad. SBK X I feel is more on the sim side, which is why you like it more. MotoGP 09/10 has an awesome career mode and other things which makes it original, but you have to realise Milestone has a head start with SBK as this is their third one.


Users Achievements
0

#9 User is offline   jimortality 

  • Postimanjaro!
  • Group: Gold
  • Posts: 451
  • Joined: 20-June 06

Posted 24 May 2010 - 11:58 PM

 steve 46 52, on 24 May 2010 - 05:24 PM, said:

 jimortality, on 24 May 2010 - 10:02 AM, said:

8.9? it's lost 2 points for no feedback, then another 2 points for the poor framerate so 4.9 would be closer to the mark. Maybe you've given it such a high score to stop the SBK forum warriors from getting on your back. Even the Italian reviews so far have only given it 7.9 and an 8 so how do you get 8.9?


ure wrong jimbob its a great game id give 9.6 out 10 the frame rate really dosnt bovver me its the bike game ive ever played and i cant wait to race foggy and bayliss


well that's obviously up to you Steve, but tell me, how can it be right if you can't feel when you're braking? Explain to me how you can get on with it without knowing how much to press for your brakes. Do you understand me?
0

#10 User is offline   Bank of Dank 

  • It's a new year of F1 and Moto GP. Madame Cleo has arrived.
  • View blog
  • Group: Gold
  • Posts: 3,461
  • Joined: 03-September 05

Posted 25 May 2010 - 02:33 AM

no no jim, feedback was only an issue when GP 09/10 came out, which mind you as much much much better feedback than SBK, albeit not as much as the old GP's from THQ, which is what people complained about just one-two months ago when GP came out with less than that.

Now Jim, feedback is a non-issue apparently.

Silly isn't it?
0

#11 User is offline   Ix Oh Yeah xI 

  • R.I.P MotoGP. 2002-2007
  • Group: Gold
  • Posts: 588
  • Joined: 08-April 05

Posted 25 May 2010 - 07:58 AM

Pretty jaded review...looking for a job are we?
0

#12 User is online   thelogger 

  • OverPost!
  • Group: Gold
  • Posts: 271
  • Joined: 02-June 07

Posted 25 May 2010 - 09:11 AM

 Bank of Dank, on 25 May 2010 - 02:33 AM, said:

no no jim, feedback was only an issue when GP 09/10 came out, which mind you as much much much better feedback than SBK, albeit not as much as the old GP's from THQ, which is what people complained about just one-two months ago when GP came out with less than that.

Now Jim, feedback is a non-issue apparently.

Silly isn't it?


I can't speak for Steve but i'd imagine that he would want better feedback (i know i would !) but feedback doesn't make an entire game !, yes feedback has always been an issue as far as Milestone is concerned - Sbk 08/09 & Moto gp 08 could have done a hell of a lot better & even though Sbk x is an improvement it is still lacking, In all honesty the 30fps hasn't bothered me - why ?, because I can't notice any issues !, sure it sounds really bad when you say Sbk runs at 30 when moto gp 09/10 runs at 60 but i don't see that showing up on screen, Sbk looks smooth & whilst the sensation of speed isn't going to match the "cartoony" heights of Gp 09/10 it is still very quick (an onboard lap feels blisteringly fast), braking is hampered by the lack of feedback - but only at first !, thanks to the (frankly excellent) audio + clear visuals & great bike/rider movement it's pretty easy for a seasoned racer to learn braking points & judge corner entry perfectly, you can hit the exact same apex every time, you know what your bike is doing from the way it moves & the way the engine rev's.

I look at the over merits of a game & the only thing Gp 09/10 has had up till now is a stable online mode that has so far beaten what the previous sbk games could do, I don't have the full version of Sbk x yet but the demo's online races seems a lot more "together" than any of the other Milestone titles. People have been posting negative comments about Sbk's bike handling but Gp 09/10 isn't exactly what you'd call "realistic" is it ? - the Moto Gp bikes handle like Viking longboats !, neither game is an overall success !.

As i said NEITHER game gets everything right but for anyone defending Gp 09/10 just consider these points when slating Sbk x:
the bikes in Gp 09/10 don't behave like the real thing either !.
the audio in Gp 09/10 is terrible (& that's not even including the shouty scottish man).
the rider animations in 09/10 are dreadful as are the rider models.
the rumble/feedback used in 09/10 isn't exactly "award winning" in it's implementation or use either.

Sbk X doesn't look like it's going to rewrite the rule book on bike racing games but Gp 09/10 failed also, for me Sbk x is the lesser of two evils !.
0

#13 User is offline   jimortality 

  • Postimanjaro!
  • Group: Gold
  • Posts: 451
  • Joined: 20-June 06

Posted 25 May 2010 - 09:51 AM

Mush, does the full game have better brakes than the demo? You know, although I don't like the demo, I may still get this game. I enjoyed 08 and 09 and I swear I got some feedback through my controller when I brake hard! I do think the demo is rubbish though but maybe the full game will be ok? I don't know why I've changed my mind about getting it, probably because I had it on pre-order for a while. According to my online retailer, I can get this 28th May :winkinatyou:
0

#14 User is online   thelogger 

  • OverPost!
  • Group: Gold
  • Posts: 271
  • Joined: 02-June 07

Posted 25 May 2010 - 10:03 AM

 jimortality, on 25 May 2010 - 09:51 AM, said:

Mush, does the full game have better brakes than the demo? You know, although I don't like the demo, I may still get this game. I enjoyed 08 and 09 and I swear I got some feedback through my controller when I brake hard! I do think the demo is rubbish though but maybe the full game will be ok? I don't know why I've changed my mind about getting it, probably because I had it on pre-order for a while. According to my online retailer, I can get this 28th May :winkinatyou:

I'm pre ordered with gameplay & they're still showing the 28th as the release date also :huh: , as far as the full game vs demo thing .... I had hopes for gp09/10 but the full game played exactly the same as the demo & I bet Sbk will be the same, the only differences will be options & bike tuning but no one (other than the Italians at the moment) knows what differences these two thing will make in the final released version.
0

#15 User is online   Mush xx 

  • Xbox EMEA MVP/ Xbox LIve Ambassador, Community Xpert, Steward
  • View blog
  • View gallery
  • Group: General Manager
  • Others:Platinum
  • Posts: 33,336
  • Joined: 26-August 04

Posted 25 May 2010 - 10:22 AM

 jimortality, on 25 May 2010 - 09:51 AM, said:

Mush, does the full game have better brakes than the demo?


Quote

Will answer this with Milestone's answer;

Q: Will you reduce the rear brake power ( it’s just my point of view )?

A: Yes, rear brake power has been reduced. The rear brake is now used to tighten the corner while the bike is leaned, and less for braking in straights.



Users Achievements
0

#16 User is online   Mush xx 

  • Xbox EMEA MVP/ Xbox LIve Ambassador, Community Xpert, Steward
  • View blog
  • View gallery
  • Group: General Manager
  • Others:Platinum
  • Posts: 33,336
  • Joined: 26-August 04

Posted 25 May 2010 - 10:31 AM

 thelogger, on 25 May 2010 - 10:03 AM, said:

the full game played exactly the same as the demo & I bet Sbk will be the same, the only differences will be options & bike tuning but no one (other than the Italians at the moment) knows what differences these two thing will make in the final released version.


Mr Logger, I think you'll find the full game of SBK X is a little bit deeper than the demo and I'm not Italian ;)

Right guys, basically SBK X IS the best SBK game, it is perhaps NOT the best bike game but it IS the best SBK, so if you like SBK games you will like this.


Users Achievements
0

#17 User is offline   Haggler r1 

  • XBLA Xmas King
  • View gallery
  • Group: Gold
  • Others:Platinum
  • Posts: 1,492
  • Joined: 09-July 06

Posted 25 May 2010 - 04:19 PM

 Mush xx, on 25 May 2010 - 10:31 AM, said:

 thelogger, on 25 May 2010 - 10:03 AM, said:

the full game played exactly the same as the demo & I bet Sbk will be the same, the only differences will be options & bike tuning but no one (other than the Italians at the moment) knows what differences these two thing will make in the final released version.


Mr Logger, I think you'll find the full game of SBK X is a little bit deeper than the demo and I'm not Italian ;)

Right guys, basically SBK X IS the best SBK game, it is perhaps NOT the best bike game but it IS the best SBK, so if you like SBK games you will like this.

Right that's good enough for me Mush am sure you have done enough gp/SBK miles to know what your talking about special edition pre ordered it's over to postie now :excited:


Users Achievements
0

#18 User is offline   OppaErich 

  • Me like tha Roon
  • Group: Gold
  • Posts: 1,683
  • Joined: 06-July 05

Posted 25 May 2010 - 04:55 PM

 Haggler r1, on 25 May 2010 - 04:19 PM, said:

special edition pre ordered it's over to postie now :excited:

Same here, I hope Michael Phelps is working for Royal Mail. :clapping:
0

#19 User is offline   UrbanMerc 

  • Posting Spree!
  • Group: Gold
  • Posts: 80
  • Joined: 28-July 06

Posted 25 May 2010 - 08:43 PM

Good review Mush! You should have only given it a 4 or 5 though because the clowns at Milestone aren't releasing it here in the states. Am I bitter... yes :censored: :shout: :cray:
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic




Adverts are hidden for all 'Platinum Members' - sign up for just £10 a year by clicking here - your donation helps the site costs