Suggestion for Steve
#1
Posted 23 September 2010 - 02:58 PM
Maybe you could make a thread of "known issues / suggestions " so that we could stop repeating things over and over.
What I mean is a list of things that have been brought to your attention and you have registered / taken note of.
Will they be adressed and in what way is another matter.
As an example, in the current game the front wheel of the bikes turn the wrong way when turning. It has been brought up in several threads and certainly is no major issue, but would be nice to have confirmation from your end that you have taken note of it instead of just saying something general like "we are reading all your comments".
#2
Posted 27 September 2010 - 01:37 PM
Webbiker, on 23 September 2010 - 02:58 PM, said:
Maybe you could make a thread of "known issues / suggestions " so that we could stop repeating things over and over.
What I mean is a list of things that have been brought to your attention and you have registered / taken note of.
Will they be adressed and in what way is another matter.
As an example, in the current game the front wheel of the bikes turn the wrong way when turning. It has been brought up in several threads and certainly is no major issue, but would be nice to have confirmation from your end that you have taken note of it instead of just saying something general like "we are reading all your comments".
Yes, that makes a lot of sense.






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#3
Posted 27 September 2010 - 04:37 PM
#4
Posted 27 September 2010 - 09:56 PM
Webbiker, on 23 September 2010 - 02:58 PM, said:
Maybe you could make a thread of "known issues / suggestions " so that we could stop repeating things over and over.
What I mean is a list of things that have been brought to your attention and you have registered / taken note of.
Will they be adressed and in what way is another matter.
As an example, in the current game the front wheel of the bikes turn the wrong way when turning. It has been brought up in several threads and certainly is no major issue, but would be nice to have confirmation from your end that you have taken note of it instead of just saying something general like "we are reading all your comments".
WHOA!!!! No major issue? A fundamental component of the bikes physics? Come on Web really? I guess, what a bike is supposed to turn like a car, airplane, jetski? The contact patch is wrong in this game with the front tire. But to add to your suggestion, yeah the major list should be updated, checked off for what is talked about, noted and then to move on.
#5
Posted 28 September 2010 - 07:01 AM
If you look at slo mo replays it's clear as day that the front wheel angle is calculated from the bike movement and not the other way around (wrongly i might ad). The steering is based on the lean angle and thats why making a simple low speed u-turn for example is nearly impossible. As bikers we both know that if the physics were actually based on the steering input via handlebars and not leaning the game would have reverse steering because of the front wheel issue.
#6
Posted 28 September 2010 - 01:19 PM
have ya'lls devs run through a carrier and online in Forza3 and F1 2010..
Now once they're done with this...build a Moto GP game to those standards.
winner winner chicken dinner everyones happy.
#7
Posted 28 September 2010 - 03:01 PM
Livery Editor Proven to be a great addition to any game, proof required then look at any forum & the hits for that sort of thing. We all like to be "individual" plus it does help spotting other racers. Some also use it for Team allegiance. Include the ability to customise helmet/leathers.....the real riders love doing the same thing.
The inclusion of the Alphabet is so beneficial, I believe it may have been removed due to certain sexist/racist/etc. issues. Believe me people get kicked from a lobby pretty quick if they're found to be a moron, they should not dictate the rules by they're actions, especially if it limits regular users. They can still be verbal plus send images/messages anyhow which can be reported.
I suppose the addition of a pre-rendered decal sheet to use would also be handy, also gets their product in the game (not sure of the logistics of that suggestion, lot of legal stuff involved)
SETTINGS
General HUD fade/position Adjust where stuff goes and how bright/overlay, obviously that option then saved for every session
Bike Camera Adjust height/distance for personal preference, again saved for every session
Gears/revs/speed Clearer calibrated information
IN LOBBY
Host to control lobby If there’s a lot of lag, novice racers, idiots, excellent racers so closely packed. then able to turn off collisions, re-start Season due to late-comers, first to 100 games. Especially useful for Leagues. Occasionally host may want to throw in a qualify for practise (or grid position if League)if the lobby discussion wants it (just a change in the “mix”)
Visible Rank Based on a total time for all tracks, times achieved anywhere as that’s the fastest a person has got the bike around the tracks. You can weigh up if they can replicate a TT time, they’ll have something in the tank. Immediate indication of the calibre of racers in lobby, great craic to beat a better ranked player in race. Rank based on race wins means "diddly squat", as that can be manipulated ie winning in poor lobbies, mates allowing a win, plus it would also mean that someone who has a busy work schedule may be the "bees knees" when he's got time ie 10 wins, whilst someone who can spend all day racing may have 100 wins. The guy with plenty of time would then have a better rank but may be dire in reality.
Time alongside tag For the present track, immediately see what other racers are capable of, weigh up your race, if they fall during a race you then know what the 5 secs advantage gives you for a podium.
Livery Editor To pass the time in a lobby whilst waiting, change colours for Team Racing (when decided). Ideally one stage further would be the ability to send a design to another racer with just a click.
Leaderboards To pass the time if waiting, also to discuss stuff in the lobby. Useful to check if a bad track for someone is coming up, maybe a chance to gain points with foresight. Plus when you achieve a new Personal Best it’s great to see if the time got logged & where that places you in rank list.
Race Progression If you join a race in progress it’d be useful knowing number of laps/laps raced whilst in the lobby, gives you chance to do other things instead of just sitting there....wondering!
Bike Set-ups Really useful for new-comers to the game, they can take recommended settings and try ‘em out. Useful to tweak bike during Championship. Also if rain appears then change stuff to suit (don’t think rain effects handling that much right now?). Ideally the ability to send/gift a set-up to another racer with just a few clicks, saves in-putting all the numbers manually. Also useful if you decide to change bikes.
I'd still like the ability to name set-ups plus delete set-ups from a saved list (we all have our own way of doing stuff/keeping tabs)
Spectator Mode Full indication of race proceedings, rider name/lap times/best laps/race position/etc , that way it would be entertaining to watch, it’d also be useful seeing who /where/when particular riders gain position for reference.
Riders List In order of points total, easier to see the leader.
Host name different colour so we know who to thank (small thing but it should be there)
IN RACE
Start Lights Drop down image so you can see exactly when they change
Rider down Information as to who has fallen, sometimes dictates how you race ie can “back-off” a tad depending on situation/length to finish
Speech Indication as to who is speaking during a race, numerous reasons for that
Personal Best A firm/clear indication you’ve just done the fastest personal time ever for the track
Split Times Visible splits, indication/colour if beating a Personal Best
CPU Riders when a person loses connection or quits mid-race then remove the bike from the race. As it is now the CPU weaves all over the track, many times ruining the rest of the race for those competing .
Quit to Lobby Many's the time for one reason or another there's a need to quit mid-race, let us quit to the lobby, that way we are still in the points, no need to go through the search Menu again for the lobby.
AFTER RACE (screen)
Full Info List riders/total time/average lap/fastest lap/Personal Best if achieve. I suppose adding how many times a rider fell would be interesting as well? really would add to the “craic” Also personally decide when to quit the results screen. That wouldn't slow proceedings down, most would relish perusing that stuff, especially if it was a very close race.
Winners Bike If there was a decent Livery Editor then everyone should see the winners bike, ideally the ability to control it’s actions, doughnuts,wheelies,burn-outs, etc (much as in the real thing)
.....................................................................................................................
I'd also like the Career to be somewhat changed (by that I should say choice), it's just tooooooo long winded, it's not a case of not having the ability to complete it right now, just the motivation! Personally I hate all the research/sponser/manager stuff, if I wanted to spend hours doing that sort of thing I'd buy an adventure game. I realise there's those that may have the time/inclination/need, by all means let them go through endless seasons with full race distance, give 'em an achievement for their trouble/patience/time,because that is all it's down to...it's not a SKILL. You could go through maxing out a Career Bike for a full year in Real Time then go on-line and someone will beat you using "stock". "On-line" is where the true opposition is found, AI is a bunch of numbers/variables and will always remain so, mind suppose some time man will create a "living" brain but it won't be on the 360 nor the next model. Keeping a stable connection is a problem that needs a fix before that baby.
MGP2 had a decent way to max out a Career Bike, half decent livery editor as well
I just feel that right now it's race/lobby/race/lobby/race, yep we do talk but the discussions would be enhanced if all the information was viewable/present at our fingertips, fact is we'd probably stay looking at the results screen discussing it for quite a while.
Feel free to criticize as I've pretty thick skin
ps
I realise it's tough to replicate everyone's router set-up but for some reason there's still people having problems who then drag others out of the room with them. It just seems extremely temperamental as most don't have a problem with other games, strange one that?
#8
Posted 28 September 2010 - 04:57 PM
Webbiker, on 28 September 2010 - 07:01 AM, said:
If you look at slo mo replays it's clear as day that the front wheel angle is calculated from the bike movement and not the other way around (wrongly i might ad). The steering is based on the lean angle and thats why making a simple low speed u-turn for example is nearly impossible. As bikers we both know that if the physics were actually based on the steering input via handlebars and not leaning the game would have reverse steering because of the front wheel issue.
If it wasn't a major issue then you would be able to push the bike. This game does not allow for that to happen. Case in point. The dogleg on Phillip Island after the big left hander after the front straight, try and take that with any aggression and you go down due to the front wheel not working properly. How can I say this? Well Mig51 and I have sent pictures back and forth of the bike leaning at a hard angle with the wheel turned the totally wrong way. SO I at least don't think it is merely cosmetic but a much deeper problem. I know how a bike turns and turns at speed and so far this game does a poor job of making it feel as such.
#9
Posted 28 September 2010 - 07:56 PM
In my opinion the following is what currently happens
you turn the controller stick -> the bike leans -> the bike turn towards where it's leaning -> the front wheel is rendered to turn in the direction of the lean
what should happen / happens in real life
you turn the controller stick -> the handlebar / front wheel turns -> the weight of the bike shifts causing it to lean -> the bike turns
The current handling model can not be programmed to take into consideration the proper weight shifts, handlebar steering input etc. because as it is now the bike would be undriveable with the front wheel turning the wrong way and currenty the bike can be made to do things that are not possible to do in real life.*
* like in the video where the bike slides sideways both wheels locked and the rider is able to flick / lean the bike from side to side simultaneously!
Is the "real physics" based handling even possible to do given the computing power and complexity of all the physics involved I don't know, but certainly some improvement would be possible.
My opinion is that what you see on the screen does not actually affect the handling, but it's just a visual interpretation what the game makers think things should look like in a given situation. I know I'm doing a poor job explaining myself, but given my lacking vocabulary it's the best I can do.
This post has been edited by Webbiker: 28 September 2010 - 07:56 PM
#10
Posted 28 September 2010 - 10:09 PM
Quote
Good question and i'm fairly sure the answer is yes however perhaps Steve could ask the dev's this very question for us ?
#11
Posted 29 September 2010 - 07:31 AM
-TITLES
1. and bullets
2. bullets?
-MAKE IT EASIER
1. for them
2. and better for us
OH, yeah and make one of the TITLES...
-Game works as advertised.
#12
Posted 29 September 2010 - 08:57 AM
#13
Posted 29 September 2010 - 09:49 AM
1> any other games!)
2> disconnects when someone leaves the lobby dragging others out (clearly a BUG).
3> buggy setup online (now we are forced to use a workaround).
4> change bikes impossible as you will lose your setup online
5> instability issues (game-freezes), some tracks like Le Mans ALWAYS freeze if there is a crash at the 1st corner, but this happens occasionally at all tracks. I think it is due to faulty positioning-data which is not handled correctly at network-level making the game freeze for all players online.
I've just been sent all of the above issues, which the team have confirmed have now been addressed.






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#14
Posted 29 September 2010 - 12:27 PM
#16
Posted 29 September 2010 - 09:04 PM
Webbiker, on 29 September 2010 - 08:57 AM, said:
Agree there, we're just throwing stuff at the wall in the hope some sticks.
Kinda goes with what I referred to myself, Capcom not allowing any real info to be released as to what will get changed doesn't really work (not in my opinion). It really is a two way thing this discussion stuff, the way I see it is those that play have contributed a great deal of information that is pretty relevant. I don't expect all suggestions to be carried through to the next instalment (might be a first) but at least let us know what, if anything they've "Cherry Picked"
A list of where it's all going from the devs would be good as we could definitely point out anything slightly amiss.
I doubt Capcom will allow it, more fool them if it goes "belly Up"
Quote Steve "We fully understand that the fans want a game that accurately mirrors the sport, right down to the look and feel and realise that some aspects of MotoGp 09/10 didn't hit the mark for you. Since 09/10 was released, we've changed direction slightly, ensuring that the fans views are listened to and more importantly, understood.", that line does bode well especially as I still play & enjoy the game with it's faults.
#17
Posted 30 September 2010 - 10:46 AM
Anyway, back to the bugs and issues list above.
I'm collating everything in this thread and will sit down with the team, ensuring that we haven't missed anything. If we have, there will be a reason why, so I'll get an explanation if we have missed something.






Users Achievements
#18
Posted 30 September 2010 - 04:15 PM
MOTO GP 09/10
From the Community to the Dev team
SETUPS ONLINE:
Setups online ONLY work using championship/single race/2010/pick bike/track and then go to bike configuration and QUIT. Then jump in lobby ONLY using MULTIPLAYER and join a lobby. Any other way of joining (via friends/invite) will cause to lose your setup.
Switching bikes is not possible, as you lose your online setup.
THIS REALLY NEEDS TO BE FIXED INDEFINITELY, AS IT IS TOTALLY SILLY TO HAVE TO USE A WORKAROUND!
This really drives people nuts, as they can't even make a single change without leaving a lobby and using the workaround to load their setup and re-join the room.
DISCONNECTS:
Disconnects (needs perfect router setup unlike ANY other games!). People who keep losing their connection have no issues with other games, but it is usually resolved once they make a perfect router config. Very annoying, as some players willing to play simply give up just because they can't join any room. Strangely if they are the 1st to enter a lobby they typically are able to stay in. This must be related to ports which are used in a specific sequence order when players join the rooms.
DISCONNECTS because someone leaves the room:
If someone leaves the room 9 out of 10 times it drags out 1 or more other players. This happens to everyone, also if your router is configured perfectly. A very clear game-bug.
GAME FREEZES:
Happens typically 9 out of 10 times at Le Mans whenever someone crashes at the 1st turn. Then immediately 1 bike gets laggy on the screen, or other bikes are frozen and can't move anymore. Eventually the game freezes. As said I think it is due to faulty positioning-data which is not handled correctly at network-level making the game freeze for all players online.
This also happens occasionally on other tracks typically when a big bike-crash occurs. Same cause I reckon, although Le Mans is by far the worst track. In fact we always skip Le Mans in a FULL SEASON to prevent any early game crashes.
TIRE WORN BUG:
Sometimes (only) the career-bikes get a tire-worn bug as suddenly the tire-worn is totally screwed constantly getting a RED tire before the end of the (online) race. This seems to happen when people have played time-trail or career before joining a room without ANY change to their bike/setup. Many people had this issue and it really ruins the online races. I found out that doing 1 or 2 more career-races, restarting your Xbox before and after doing that mostly resolved the issue. Please note this is a REAL bug, and it is not resolved automatically! Some players might suffer from this (online) without knowing.
LOBBY BUG:
If a room is started and 1 player joins which then leaves the room during a race, the whole room is closed down bringing the host back to the Main menu.
RACE RESULT PAGE ONLINE:
The 2nd result-page is very buggy, and makes no logical sense at all. Points are calculated totally wrong, and no body understands what that screen is for. Luckily the results and points are calculated correctly inside the lobby.
PRIVATE ROOMS:
Make no sense as in a private rooms setups NEVER work as you can only get them to load using the workaround and joining via MULTIPLAYER searching for the lobby. Accepting an invite will prevent any setup to work.
SOUND BUG AFTER CRASH:
Sound disappears for a moment.
SPECTATOR:
Sound is very buggy, and no race-info at all. Pretty much unusable as it shows no names as well.
MINOR LOBBY ISSUES:
-headset-symbols are not in line with player names.
-latency measurement at multiplayer is not working (always shows 'perfect' looking for lobbies).
GHOST BIKE BUGS:
Often ghost-bike downloads don't work correctly as the rider is crashing which suppose to be a lap record.
FRONT WHEEL BUG:
In the current game the front wheel of the bikes turn the wrong way when turning. It has been brought up in several threads and certainly is no major issue, but would be nice to have confirmation from your end that you have taken note of it. If you look at slo-mo replays it's clear as day that the front wheel angle is calculated from the bike movement and not the other way around (wrongly i might ad). The steering is based on the lean angle and that’s why making a simple low speed u-turn for example is nearly impossible. As bikers we know that if the physics were actually based on the steering input via handlebars and not leaning the game would have reverse steering because of the front wheel issue. Is the "real physics" based handling even possible to do given the computing power and complexity of all the physics involved?
MISSING IN CURRENT GAME:
- ONLINE SETUP CHANGES
- IN-RACE and AFTER-RACE information, laptimes.
- HOST needs to be able to reset points, restart the season etc.
- CAREER BIKE TIME TRAIL
- TIRE WORN TIME TRAIL POSSIBILITY
- MAPPABLE CONTROLS (A MUST FOR NEXT VERSION!)
VERY GOOD THINGS IN THE CURRENT GAME:
-Superfast online gameplay
-Sensation of speed is phenomenal!
-Highly accurate collision detection.
-Great track and bike graphics
-Extremely good handling (2010 BIKES), just close to perfect! Believe me if the majority of all players LOVES the new handling. It is just fantastic really, close racing on the limit guaranteed!
-Rain is a little too easy.
ADVISE:
-Please make sure to fix all disconnect and setup issues for the next title!
-Don't focus on SIMULATION for next version, but just make 1 set of handling. Get rid of the ARCADE MODE, as NOBODY is ever playing that! Making different handling modus will only divide people into different lobbies, and possibly will prevent any busy lobbies.
-The current 2010 handling is just great for all. It is not arcade at all, it feels very realistic. Don't listen to people who continue to moan about it. The handling is not the issue in this game, it is mainly the not correctly working functionalities as described above!
-Make all bikes reasonable equal to prevent the use of 1 top-bike online. Honda, and Yamaha are now (2010) very good in their own aspects.
-Current career is extremely boring for the majority, especially for people who like to play online. I can't make myself do the 2010-career again developing 1 bike, just because it is too boring and time-consuming. And I really am a DIE-HARD player (play 2-4 hours a day MGP09/10!), now almost everybody playing online is riding a normal bike just because of this reason. I want my own livery, but it will not happen in this game I suppose. You have to make it less time consuming and/or find a solution for people who want to race online with their own liveries.
ADDITIONAL SUGGESTIONS:
Livery Editor Proven to be a great addition to any game, proof required then look at any forum & the hits for that sort of thing. We all like to be "individual" plus it does help spotting other racers. Some also use it for Team allegiance. Include the ability to customise helmet/leathers.....the real riders love doing the same thing.
The inclusion of the Alphabet is so beneficial, I believe it may have been removed due to certain sexist/racist/etc. issues. Believe me people get kicked from a lobby pretty quick if they're found to be a moron, they should not dictate the rules by they're actions, especially if it limits regular users. They can still be verbal plus send images/messages anyhow which can be reported.
I suppose the addition of a pre-rendered decal sheet to use would also be handy, also gets their product in the game (not sure of the logistics of that suggestion, lot of legal stuff involved)
SETTINGS
General HUD fade/position Adjust where stuff goes and how bright/overlay, obviously that option then saved for every session
Bike Camera Adjust height/distance for personal preference, again saved for every session
Gears/revs/speed Clearer calibrated information
IN LOBBY
Host to control lobby If there’s a lot of lag, novice racers, idiots, excellent racers so closely packed. then able to turn off collisions, re-start Season due to late-comers, first to 100 games. Especially useful for Leagues. Occasionally host may want to throw in a qualify for practise (or grid position if League)if the lobby discussion wants it (just a change in the “mix”)
Visible Rank Based on a total time for all tracks, times achieved anywhere as that’s the fastest a person has got the bike around the tracks. You can weigh up if they can replicate a TT time, they’ll have something in the tank. Immediate indication of the calibre of racers in lobby, great craic to beat a better ranked player in race. Rank based on race wins means "diddly squat", as that can be manipulated ie winning in poor lobbies, mates allowing a win, plus it would also mean that someone who has a busy work schedule may be the "bees knees" when he's got time ie 10 wins, whilst someone who can spend all day racing may have 100 wins. The guy with plenty of time would then have a better rank but may be dire in reality.
Time alongside tag For the present track, immediately see what other racers are capable of, weigh up your race, if they fall during a race you then know what the 5 secs advantage gives you for a podium.
Livery Editor To pass the time in a lobby whilst waiting, change colours for Team Racing (when decided). Ideally one stage further would be the ability to send a design to another racer with just a click.
Leaderboards To pass the time if waiting, also to discuss stuff in the lobby. Useful to check if a bad track for someone is coming up, maybe a chance to gain points with foresight. Plus when you achieve a new Personal Best it’s great to see if the time got logged & where that places you in rank list.
Race Progression If you join a race in progress it’d be useful knowing number of laps/laps raced whilst in the lobby, gives you chance to do other things instead of just sitting there....wondering!
Bike Set-ups Really useful for new-comers to the game, they can take recommended settings and try ‘em out. Useful to tweak bike during Championship. Also if rain appears then change stuff to suit (don’t think rain effects handling that much right now?). Ideally the ability to send/gift a set-up to another racer with just a few clicks, saves in-putting all the numbers manually. Also useful if you decide to change bikes.
I'd still like the ability to name set-ups plus delete set-ups from a saved list (we all have our own way of doing stuff/keeping tabs)
Spectator Mode Full indication of race proceedings, rider name/lap times/best laps/race position/etc , that way it would be entertaining to watch, it’d also be useful seeing who /where/when particular riders gain position for reference.
Riders List In order of points total, easier to see the leader.
Host name different colour so we know who to thank (small thing but it should be there)
IN RACE
Start Lights Drop down image so you can see exactly when they change
Rider down Information as to who has fallen, sometimes dictates how you race ie can “back-off” a tad depending on situation/length to finish
Speech Indication as to who is speaking during a race, numerous reasons for that
Personal Best A firm/clear indication you’ve just done the fastest personal time ever for the track
Split Times Visible splits, indication/colour if beating a Personal Best
CPU Riders when a person loses connection or quits mid-race then remove the bike from the race. As it is now the CPU weaves all over the track, many times ruining the rest of the race for those competing .
Quit to Lobby Many's the time for one reason or another there's a need to quit mid-race, let us quit to the lobby, that way we are still in the points, no need to go through the search Menu again for the lobby.
AFTER RACE (screen)
Full Info List riders/total time/average lap/fastest lap/Personal Best if achieve. I suppose adding how many times a rider fell would be interesting as well? really would add to the “craic” Also personally decide when to quit the results screen. That wouldn't slow proceedings down, most would relish perusing that stuff, especially if it was a very close race.
Winners Bike If there was a decent Livery Editor then everyone should see the winners bike, ideally the ability to control it’s actions, doughnuts,wheelies,burn-outs, etc (much as in the real thing)
.....................................................................................................................
I'd also like the Career to be somewhat changed (by that I should say choice), it's just tooooooo long winded, it's not a case of not having the ability to complete it right now, just the motivation! Personally I hate all the research/sponser/manager stuff, if I wanted to spend hours doing that sort of thing I'd buy an adventure game. I realise there's those that may have the time/inclination/need, by all means let them go through endless seasons with full race distance, give 'em an achievement for their trouble/patience/time,because that is all it's down to...it's not a SKILL. You could go through maxing out a Career Bike for a full year in Real Time then go on-line and someone will beat you using "stock". "On-line" is where the true opposition is found, AI is a bunch of numbers/variables and will always remain so, mind suppose some time man will create a "living" brain but it won't be on the 360 nor the next model. Keeping a stable connection is a problem that needs a fix before that baby.
MGP2 had a decent way to max out a Career Bike, half decent livery editor as well
I just feel that right now it's race/lobby/race/lobby/race, yep we do talk but the discussions would be enhanced if all the information was viewable/present at our fingertips, fact is we'd probably stay looking at the results screen discussing it for quite a while.
Feel free to criticize as I've pretty thick skin I'd also like to know if you consider I'm well off the mark in assuming the above suggestions would be well received. I've tried to indicate why the stuff should be there ie it's not on a "whim" just hours of MGP play listening to comments, noticing what people talk about.
I realise it's tough to replicate everyone's router set-up but for some reason there's still people having problems who then drag others out of the room with them. It just seems extremely temperamental as most don't have a problem with other games, strange one that?






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#19
Posted 30 September 2010 - 07:59 PM
#20
Posted 01 October 2010 - 12:26 AM
Good thread here, I'll go away now before I ruin it.
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