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Suggestion for Steve Rate Topic: -----

#21 User is online   Webbiker 

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Posted 01 October 2010 - 09:57 AM

ABOUT ONLINE SETUPS

- they should be loadable in lobby, not before or after like in SBK X
- you should be able to set a default setup that gets loaded automaticly
- setups for one track / bike must usable / loadable for all tracks / bikes (yes, setups for one bike/track may not work for another, but then again they may work even beter)
- a feature of request / donate setup would be very useful
- you should be able to name, rename and delete your saved setups
- the loaded setup name should be visible in lobby

Depending how the wet races are determined there should be an alternate "in case of rain" options for each setup so that if it turns out to be a wet race you don't need to mess with the setups again. If the weather conditions of a an oncoming race can be seen in the lobby screen (ie. not determined by a later vote) then there is no need for this, but it might still be handy.
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#22 User is offline   steadiworkz 

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Posted 01 October 2010 - 10:06 AM

Quote

VERY GOOD THINGS IN THE CURRENT GAME:

-Superfast online gameplay
-Sensation of speed is phenomenal!
-Highly accurate collision detection.
-Great track and bike graphics
-Extremely good handling (2010 BIKES), just close to perfect! Believe me if the majority of all players LOVES the new handling. It is just fantastic really, close racing on the limit guaranteed!

-Rain is a little too easy.


I'm not sure I understand this, is this what somebody else has said or are you saying this Steve ?
If the game is really this much different from the one I purchased in the first place I should buy it again !
Not sure I will though as I wanted a game with moto2 (as advertised) and until that is released I can see it being a bit of a disappointment to be honest.

This post has been edited by steadiworkz: 01 October 2010 - 10:23 AM

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#23 User is offline   IT'S MONSTA 

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Posted 01 October 2010 - 10:43 AM

That looks and reads like Spacearound and Heyjoes points.
Not too sure about the handling being close to perfect, there's plenty of posts to the contrary,.
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#24 User is offline   ROCKGOD01 

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Posted 01 October 2010 - 07:00 PM

View Poststeadiworkz, on 01 October 2010 - 10:06 AM, said:

Quote

VERY GOOD THINGS IN THE CURRENT GAME:

-Superfast online gameplay
-Sensation of speed is phenomenal!
-Highly accurate collision detection.
-Great track and bike graphics
-Extremely good handling (2010 BIKES), just close to perfect! Believe me if the majority of all players LOVES the new handling. It is just fantastic really, close racing on the limit guaranteed!

-Rain is a little too easy.


I'm not sure I understand this, is this what somebody else has said or are you saying this Steve ?
If the game is really this much different from the one I purchased in the first place I should buy it again !
Not sure I will though as I wanted a game with moto2 (as advertised) and until that is released I can see it being a bit of a disappointment to be honest.

Just so you know. If the handling was Soooo perfect then why is only he and a few others playing it? Hmmmm I wonder? Sure it is fun but so is mario cart. The issues with the game are far to much for amatures to explain. There is nary a person on the game night after night. For someone like myself and the rest of people I know who had played this series from the beginning unlike some who post here they do not play it due to the issues we have discussed. The handling in 2010 is not better than 2009 since it is based off of the 2009 handling model. It is a tweaked version. the front tires going into a turn do not turn in like a car does as it is represented in this game. Friends and I have messaged pics between us for quite some time now illustrating this very thing. Also as another note, the sales of this game are in the toilet due to all the issues discussed. They must be fixed and the game must be taken into a more serious realm of realism and options or it is destined for the same. So it is not the majority of people who play the GP series rather the gp 2009 2010 game which of course those who play it still would prefer it. The game at present is garbage, dont bother buying it, or do it at your own risk. Get formula one, it is pretty dang good and if you like to race it is all there.
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#25 User is online   trouty65 

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Posted 01 October 2010 - 07:29 PM

I 2nd that !

Fantastic post Steve thanks for all your efforts.

paul
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#26 User is online   HeY jOe 

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Posted 03 October 2010 - 10:50 AM

View PostIT, on 01 October 2010 - 10:43 AM, said:

That looks and reads like Spacearound and Heyjoes points.
Not too sure about the handling being close to perfect, there's plenty of posts to the contrary,.

Yep, I can see my points Monsta but I know that's just a part of what's been suggested, I think it's kinda highlighted due to this thread, there's loads more everywhere. I honestly don't pretend to be an authority on the subject, most of my stuff has been picked up over the years ie when a new version came out there was always a comment along the lines of "where did that go, should have kept so & so. I've tried to explain why they worked "on-line" and the reasons for having them available in a lobby enhancing the experience/lobby craic..... While I'm here do you think my suggestions are valid, always good to get feedback?

I agree that "Handling & Graphics" will always end in discussion, rightly so as both can always be improved in some way. I just feel the "core" stuff should be in there, accessible from the lobby, as in MGP2 (as I'lll keep saying :laugh: )
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#27 User is offline   IT'S MONSTA 

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Posted 03 October 2010 - 11:19 AM

It wasn't a dig joe, honestly. Everyones points are valid, I'm glad you're still raising issues/ wants. I raised the mid corner slide whilst looking at a future incarnation in April, lo and behold it turns up in the long awaited DLC. That spoke volumes to me. I'm with you on everything but fun handling , I'd prefer as realistic as possible, but after recent events I'm not holding out much hope.
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#28 User is online   HeY jOe 

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Posted 03 October 2010 - 02:21 PM

View PostIT, on 03 October 2010 - 11:19 AM, said:

It wasn't a dig joe, honestly. Everyones points are valid, I'm glad you're still raising issues/ wants. I raised the mid corner slide whilst looking at a future incarnation in April, lo and behold it turns up in the long awaited DLC. That spoke volumes to me. I'm with you on everything but fun handling , I'd prefer as realistic as possible, but after recent events I'm not holding out much hope.

Nah, I know it wasn't a dig Monsta.
I just don't want people to come to the conclusion "jOe thinks he's right" end of conversation sort of thing, that I'l l not listen to others ie Many suggested a Rank should be based on race wins rather than have a guy on the top who TTrialed every minute of the day, I can see maybe why they'd say that but the fact is it wouldn't be worth "diddly squat" when you take a look at what would happen (as explained) The stuff I keep on about is just MGP2's way, not my ideas at all, MGP2's way has been proven to be right/addictive/useful in that aspect, I've not heard a bad word said over the years regarding the "flow" (heard plenty regarding handling). The only real additions I've suggested is "gifting" set-ups just to save all the messing around inputting numbers/getting pen & paper out plus controlling the winners bike after the race, real riders always have a laugh doing the same (show-boating).
As I see it the game has to "work/flow" for anybody to be interested, nobody will bother hanging around for long with a bug-ridden game so that loses players all round.(mind, that kinda contradicts itself, I'm still playing :laugh: )

The way I see it is MGP2 was successful. Many guys I raced against were real bike owners/racers, the "handling" was highly debatable, there were gliches, I can only surmise it had "something" which made us over-look any negatives.

I've asked people for the negatives in a separate thread, no real takers for any argument bar the obvious handling/separate boards/glich fix.
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#29 User is offline   ROCKGOD01 

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Posted 04 October 2010 - 06:27 PM

Man Joe heck of a great idea about the gifting setups. Thumbs up for something I haven't heard before. The flow of ole gp2 was spot on wasn't it. Shame that everyone thinks they can reinvent the wheel. IF these guys want to sell some games and pump the series up again they had better take good note. The flow is huge. Yeah the handling is another bone of contention, but I would say that when it is right and I mean as close to realistic as possible where you can feel that weighted bike moving with the proper feedback in the controller so you know when it is going to let go I think it will start to make a comeback. Until then noone is buying this game but about 10 people who already think it is good.
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#30 User is online   HeY jOe 

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Posted 04 October 2010 - 09:25 PM

View PostROCKGOD01, on 04 October 2010 - 06:27 PM, said:

The flow of ole gp2 was spot on wasn't it. Shame that everyone thinks they can reinvent the wheel.

Yep, take this Career malarkey, I had endless arguments when people stated it's got to have a comprehensive career mode, fact is when I enquire on-line if anyone is creating one most say "sod that", "can't be rsed". Even that part MGP2 got right, you just place the credits earned where you want 'em, simple but so effective.

Fed up saying it by now, I know there were those who slated MGP2, jeez I've always said look further than the "handling" aspect (especially the "slide") , the game was a treat.

To be honest Rock I don't think there's a single person who thinks 09/10 is a "classic", not by a long chalk.

Also gotta add all those "new" ideas turned out to be pretty dire.
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#31 User is offline   jimortality 

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Posted 04 October 2010 - 11:28 PM

Anybody mentioned the bike sounds?? they need making a lot more realistic in my opinion also, I think the handling should be more closer to SBK than what it is at present but that's just my own opinion on the matter. I tested the DLC handling on GP but what came out seemed different to what I'd tested? but this maybe also due to the fact I'd started to play SBK at this point and I didn't feel the handling on GP was right on the 2010 bikes.
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#32 User is online   HeY jOe 

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Posted 05 October 2010 - 06:48 AM

View Postjimortality, on 04 October 2010 - 11:28 PM, said:

Anybody mentioned the bike sounds?? they need making a lot more realistic in my opinion also, I think the handling should be more closer to SBK than what it is at present but that's just my own opinion on the matter. I tested the DLC handling on GP but what came out seemed different to what I'd tested? but this maybe also due to the fact I'd started to play SBK at this point and I didn't feel the handling on GP was right on the 2010 bikes.

:thumbsup:
The sounds did get mentioned along with the option to tailor individual sections ie. your bike, other bikes, ambient FX, and music, also when music set to OFF that the side scroll info regarding what's playing shouldn't appear on screen! While on that subject I've nothing against Scotsmen nor the guy in question but what a waste of time & money.

Think the "handling" will be constantly tweaked.

That got me thinking about "fully mappable controller" , highlights what Webbiker was on about "Maybe you could make a thread of quote "known issues / suggestions " so that we could stop repeating things over and over". I'd like to see the info added "suggestions adopted" as well, that way reading through we'd know if all bases are covered or something they consider irrelevant clashes with how we play.
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#33 User is offline   Steve Best 

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Posted 05 October 2010 - 08:56 AM

Having worked in the games industry for many years on a number of titles, sound has always been at the bottom of the list of things to do for development teams. I've questioned this on numerous occasions and I'm pleased to say that it's now being taken much more seriously. I've also noticed that you've all pretty much left it as an after-thought in the threads where you've requested changes to the game. At present, we're spending much more development time on the sound in Moto GP, not just for the bikes, but also the atmospheric sounds and crashes etc.


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#34 User is online   HeY jOe 

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Posted 05 October 2010 - 01:16 PM

Speak up I can't hear ya!

Nah, cheers for stickin' around Steve, not an easy task, it is appreciated.
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#35 User is offline   steadiworkz 

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Posted 05 October 2010 - 04:13 PM

How about realistic crash's with proper rag doll physics, One thing that annoys' me with motogp and sbk-x is that when you crash it cuts out and your back on the bike, its much better to get up and run back to the bike (much like an earlier game I can't remember the name of). Crashing is a big part of racing bikes and so is getting back up and getting back on the bike. Also things like getting tank slappers and wobbles when riders touch etc would further make the game !
It's the little details that are all but missing that make this series totally robotic in my opinion !
Interesting you mention the lack of good sound design Steve as i've often thought that this area was overlooked and you have just confirmed I was correct. Surly nobody could do such a poor job with sound if it was properly structured into a game.
Isn't this all basic sim development though ?
Haven't we all been making sims for decades now ?
Isn't it about time people started writing this "naughty word alert" down lol
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#36 User is online   HeY jOe 

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Posted 05 October 2010 - 04:22 PM

View Poststeadiworkz, on 05 October 2010 - 04:13 PM, said:

How about realistic crash's with proper rag doll physics, One thing that annoys' me with motogp and sbk-x is that when you crash it cuts out and your back on the bike, its much better to get up and run back to the bike (much like an earlier game I can't remember the name of). Crashing is a big part of racing bikes and so is getting back up and getting back on the bike.

Weird as it was an Arcade Game called "Road Rash"

I'd have to crack a smile if I rode past my opponent running to pick his bike up, especially if it was 500yrds down the track from his body (bikes will slide easier). I think maybe that's why it's not been adopted in Bike Racing Games, you couldn't have someone running the length of the Mugello straight with all the other racers blastin' down , in certain cases I'd hardly resist the temptation to alter my trajectory TOWARDS the obstacle. :shok:
Hell of a sub-game though

Another funny thing is MGP2 threw up some information, I once got a cone stuck under the front wheel at the back chicane Le-mans, it catapulted out about head height 50yrds up the road & hit a racer on his helmet and he fell off. Also if you moved one of the signs to the track it remained in that location, used to use 'em for Carnage Race/Destruction Derbies. I did try shifting a sign on 09/10 but after moving it a few yards it got re-set back to it's original position. The bikes on MGP2 handled pretty good a low speed/from stop, great feeding frenzies for points when one went down in the skid-pan, 09/10's behave very weird at low speed, hardly controllable at all?

The beauty of MGP2 was the sub-games didn't clash with the racing, as the bike handled exactly the same, they were so well implemented many would finish an evenings racin' having a bit of fun in a Derby, you'd not catch me playin' Arcade on 09/10. Hard to explain in words why one succeeded whilst the other died, anyone who played MGP2 will vouch for the fun we had.
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#37 User is offline   ROCKGOD01 

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Posted 05 October 2010 - 05:24 PM

View PostSteve Best, on 05 October 2010 - 08:56 AM, said:

Having worked in the games industry for many years on a number of titles, sound has always been at the bottom of the list of things to do for development teams. I've questioned this on numerous occasions and I'm pleased to say that it's now being taken much more seriously. I've also noticed that you've all pretty much left it as an after-thought in the threads where you've requested changes to the game. At present, we're spending much more development time on the sound in Moto GP, not just for the bikes, but also the atmospheric sounds and crashes etc.

Steve lts be honest here. Nobody wants to leave out a single detail. You have the sound as something we had talked about so much that there isn't much more to add to it. You either record the actual bikes themselves and impliment or you do what you did for this last game which sounded anything but a GP bike. SBKX,F1 ohhhh my do they sound real good. Back pressure on the deceleration also. I had to laugh when I heard the 2010 Ducati as it was ghastly at best. What was it, three or four sounds overlayed at specific points to sound like it was going through the revs, lol, garbage. Honestly I doubt anyone cares much about the crowd and ancilary sounds and effects until the bikes work first. There is alot of work to be done in order to regain any credibility at all. This last game was at best a complete waste. Heck I am right now even as I type this am watching the Motegi GP race and I have yet to see a GP bike turn like you guys have it in the game let alone sound like the game. WEll the list goes on and on. Do I or anyone else have any confidence that 2011 will be any different? I dont' think there is much if any right now.
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#38 User is online   HeY jOe 

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Posted 05 October 2010 - 06:54 PM

View PostROCKGOD01, on 05 October 2010 - 05:24 PM, said:

Steve lts be honest here. Nobody wants to leave out a single detail. Honestly I doubt anyone cares much about the crowd and ancilary sounds and effects until the bikes work first. There is alot of work to be done in order to regain any credibility at all.

Ditto
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#39 User is offline   steadiworkz 

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Posted 05 October 2010 - 07:17 PM

Steve I appreciate you interacting hear and I welcome you being a little more personal in your responses.
It matters a hell of a lot about all the sound design, from wind rushing under the helmet to correct engine and induction noises.Everything the rider hears needs to re created as accurately as possible.
I work in the film industry and sound is as important as visuals for sure. It's a hole package that makes things realistic, yes the sound of the bike is a primary concern but it's nothing without all the other elements !
My brother Leafcutterjohn.com is an expert in the field of sound recording/sampling and i'm sure he would have much more to say on this matter than I can. His band polar bear were nominated for the mercury prize and has played on jools holland etc. Get him involved with the process and you could guarantee big improvements im sure.

This post has been edited by steadiworkz: 06 October 2010 - 08:57 AM

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#40 User is offline   Steve Best 

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Posted 06 October 2010 - 01:57 PM

Talking more from a personal point of view than that of an games developer employee, I believe that over time, as games continue to mirror the games industry in their cinematic feel, it's become much more apparent to developers just how important sound actually is. As I previously mentioned, sound was often seen as an afterthought, but it's now on a par with the overall look and feel of a game. Try watching a scary film without sound and it just ain't scary!

It used to be a case of 'right, lets get the graphics, AI and physics correct, then we'll worry about the sound near the end of production'. Nowadays and quite possibly with many developers, only recently, the sound is being worked on at the same time as everything else. For me, I want to be able to close my eyes and know that I'm racing a bike (and know what type of bike it is) without looking at the screen. I believe we're not far off that with Moto GP right now, however the proof will be in the pudding...


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