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SBK X.. Un-region locked? Rate Topic: -----

#1 User is online   xx CURVE xx 

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Posted 08 December 2010 - 01:46 PM

Umm heads up..just got USA SBK X yesterday..and its not region locked for some reason.. :banana:

I'm racin a brit and a spaniard on 600s atm :lol:
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#2 User is online   BIG CAROLINA23 

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Posted 08 December 2010 - 02:24 PM

Thanks for the heads up Curve. Just got my 360 copy yesterday also. See you online
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#3 User is offline   steadiworkz 

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Posted 08 December 2010 - 03:02 PM

This is very interesting as I asked many times who or where did it state that the game would be region locked ?
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#4 User is offline   OppaErich 

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Posted 08 December 2010 - 04:19 PM

View Poststeadiworkz, on 08 December 2010 - 03:02 PM, said:

This is very interesting as I asked many times who or where did it state that the game would be region locked ?

The US version of SBK 09 was delayed AND region locked. :wink: What did we learn ? Curve's rantings do change things. :laugh:
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#5 User is offline   UrbanMerc 

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Posted 08 December 2010 - 05:31 PM

So, what's the verdict guys? Better than GP 09/10?
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#6 User is offline   IT'S MONSTA 

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Posted 08 December 2010 - 06:18 PM

See y'all soon!! :)
( And does this mean we will see Bank of Dank on SBK?)

This post has been edited by IT'S MONSTA: 08 December 2010 - 06:20 PM

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#7 User is online   maVr1c 

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Posted 08 December 2010 - 06:46 PM

Gonna be getting my copy today
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#8 User is offline   ROCKGOD01 

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Posted 10 December 2010 - 09:55 PM

View PostUrbanMerc, on 08 December 2010 - 05:31 PM, said:

So, what's the verdict guys? Better than GP 09/10?

I would say yes because the bike moves more like a bike should. It has way more tweakability. I just got into it and it has shades of the last two games within it but to be honest that is good thing. YOu can adjust quite a bit and the parameters....well lets just say it isn't 1-100 lol.
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#9 User is online   xx CURVE xx 

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Posted 11 December 2010 - 05:56 PM

View PostUrbanMerc, on 08 December 2010 - 05:31 PM, said:

So, what's the verdict guys? Better than GP 09/10?




funny but i have familiar complaints...

a few notes:

i need more vibration or a way to adjust it up or down... the front breaking is too weak..it lacks that bite you should get when you grab a handful of break.. and seems like riding the rear break is the norm to get through a corner..kinda like a reverse of 09/10s "tuck button".. i'm missing that "friction" feel between tire and tarmac if that makes any sense.. auto gears have the advantage.. it does not allow me to down shift the way i like..someone online pointed out these bikes have no slipper clutch and are all running ABS..in 3rd person view bike gets "boaty" when i push it.. but if you do the onbard view, (3rd onboard view is what i'm on)it all comes together.. ive only been on a couple days but the more i play it the more i get it and the more im liking it..all bikes can be tuned from all aspects, and i know that will help a lot.. just a couple conversations with the team engineer makes a difference..I can say this same amount time with 09/10 i was looking for a hammer to smash my thumbs with..

tracks look great, bikes look great (no custom bikes) BUT all the bikes are there and lots of them. SBK, WSS, WSSK, Legengs.. and all the bikes sound freaking wicked sweet...

i went straight on line so cant tell ya much bout the carrier other than it looks long..16 players online world wide ive had NO issues in full rooms other than taking corners way to hot and wobblin like a squid, OH and i'm the only rider that speaks American it seems :hehe:

so far:
Better than 09/10??...you bet your sweet aspirin..

Better than last SBKs?... without a a doubt...






now..... back to Gran Tourismo 5

This post has been edited by xx CURVE xx: 11 December 2010 - 06:07 PM

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#10 User is offline   ROCKGOD01 

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Posted 11 December 2010 - 06:40 PM

YEah Curve all those things are dead on. The slipperclutch isn't there, the brakes need to be fixed but you can adjust the pressure. I haven't really delved into the whole tweakabilty yet but I have started to make adjustments. Overall though the game is just a better game than the gp current offering.
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#11 User is offline   steadiworkz 

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Posted 12 December 2010 - 11:52 AM

The lake of any real brake power or even engine breaking slightly spoild a fantastic game in this case. I doubt it will ever be fixed with the new game almost finished.
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#12 User is online   xx CURVE xx 

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Posted 12 December 2010 - 02:08 PM

View Poststeadiworkz, on 12 December 2010 - 11:52 AM, said:

The lake of any real brake power or even engine breaking slightly spoild a fantastic game in this case. I doubt it will ever be fixed with the new game almost finished.


after a lot of bike adjustment it gets better... i worked with the in game engineer and now i got my bike braking and turning better.. out of the box the bikes are awful for sure..remember GP2?..how crappy the bike would turn till you wheel based it to 1400 hard tires etc etc?.. thats kinda where i'm at ( with way more adjusted components ).. still the rear brake is the key in this game to bring the corners around to you.. this game still pees all over GP9/10..its way more realistic and definitely a more complete and solid game in every way..




now... back to Gran Torismo 5 :hehe:

This post has been edited by xx CURVE xx: 12 December 2010 - 02:17 PM

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#13 User is online   maVr1c 

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Posted 13 December 2010 - 01:11 AM

I'm trying to to do exactly what curve is saying cause I'm sure just like the previous sbk with some tunning the bikes felt better. It just takes some time. I like that it's difficult. I hope they marriage this game and motogp 08 together and will get what we want.

This post has been edited by maVr1c: 13 December 2010 - 01:12 AM

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#14 User is offline   steadiworkz 

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Posted 13 December 2010 - 11:54 AM

View Postxx CURVE xx, on 12 December 2010 - 02:08 PM, said:

View Poststeadiworkz, on 12 December 2010 - 11:52 AM, said:

The lake of any real brake power or even engine breaking slightly spoild a fantastic game in this case. I doubt it will ever be fixed with the new game almost finished.


after a lot of bike adjustment it gets better... i worked with the in game engineer and now i got my bike braking and turning better.. out of the box the bikes are awful for sure..remember GP2?..how crappy the bike would turn till you wheel based it to 1400 hard tires etc etc?.. thats kinda where i'm at ( with way more adjusted components ).. still the rear brake is the key in this game to bring the corners around to you.. this game still pees all over GP9/10..its way more realistic and definitely a more complete and solid game in every way..




now... back to Gran Torismo 5 :hehe:


Curve i've had the game since it came out in the UK and i've tweaked till i'm blue in the face.
I agree that it pee's on MotoGP but the lack of after game support is very poor such as patches and dev feeback etc
Looking forward to the next game now anyways.
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#15 User is online   maVr1c 

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Posted 13 December 2010 - 04:11 PM

View Poststeadiworkz, on 13 December 2010 - 11:54 AM, said:

View Postxx CURVE xx, on 12 December 2010 - 02:08 PM, said:

View Poststeadiworkz, on 12 December 2010 - 11:52 AM, said:

The lake of any real brake power or even engine breaking slightly spoild a fantastic game in this case. I doubt it will ever be fixed with the new game almost finished.


after a lot of bike adjustment it gets better... i worked with the in game engineer and now i got my bike braking and turning better.. out of the box the bikes are awful for sure..remember GP2?..how crappy the bike would turn till you wheel based it to 1400 hard tires etc etc?.. thats kinda where i'm at ( with way more adjusted components ).. still the rear brake is the key in this game to bring the corners around to you.. this game still pees all over GP9/10..its way more realistic and definitely a more complete and solid game in every way..




now... back to Gran Torismo 5 :hehe:



Ok yesterday I spent most of the day just going around Valencia cause it has a good mixture of turns. I did it for about 4 hours and I'll tell ya the best thing is to just try to understand what's going while your on the bike. When I started I couldn't go 2 corners without falling but yesterday it all fell into place just by sticking with one track to understand this game. I'm really liking the game. Haven't gone online yet but can't wait to do it. Yes it's better than motogp 09/10

Curve i've had the game since it came out in the UK and i've tweaked till i'm blue in the face.
I agree that it pee's on MotoGP but the lack of after game support is very poor such as patches and dev feeback etc
Looking forward to the next game now anyways.

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#16 User is online   maVr1c 

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Posted 13 December 2010 - 04:17 PM

View Poststeadiworkz, on 13 December 2010 - 11:54 AM, said:

View Postxx CURVE xx, on 12 December 2010 - 02:08 PM, said:

View Poststeadiworkz, on 12 December 2010 - 11:52 AM, said:

The lake of any real brake power or even engine breaking slightly spoild a fantastic game in this case. I doubt it will ever be fixed with the new game almost finished.


after a lot of bike adjustment it gets better... i worked with the in game engineer and now i got my bike braking and turning better.. out of the box the bikes are awful for sure..remember GP2?..how crappy the bike would turn till you wheel based it to 1400 hard tires etc etc?.. thats kinda where i'm at ( with way more adjusted components ).. still the rear brake is the key in this game to bring the corners around to you.. this game still pees all over GP9/10..its way more realistic and definitely a more complete and solid game in every way..




now... back to Gran Torismo 5 :hehe:



Curve i've had the game since it came out in the UK and i've tweaked till i'm blue in the face.
I agree that it pee's on MotoGP but the lack of after game support is very poor such as patches and dev feeback etc
Looking forward to the next game now anyways.


Ok yesterday I spent most of the day just going around Valencia cause it has a good mixture of turns. I did it for about 4 hours and I'll tell ya the best thing is to just try to understand what's going while your on the bike. When I started I couldn't go 2 corners without falling but yesterday it all fell into place just by sticking with one track to understand this game. I'm really liking the game. Haven't gone online yet but can't wait to do it. Yes it's better than motogp 09/10
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#17 User is offline   ROCKGOD01 

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Posted 14 December 2010 - 11:49 PM

View PostmaVr1c, on 13 December 2010 - 04:17 PM, said:

View Poststeadiworkz, on 13 December 2010 - 11:54 AM, said:

View Postxx CURVE xx, on 12 December 2010 - 02:08 PM, said:

View Poststeadiworkz, on 12 December 2010 - 11:52 AM, said:

The lake of any real brake power or even engine breaking slightly spoild a fantastic game in this case. I doubt it will ever be fixed with the new game almost finished.


after a lot of bike adjustment it gets better... i worked with the in game engineer and now i got my bike braking and turning better.. out of the box the bikes are awful for sure..remember GP2?..how crappy the bike would turn till you wheel based it to 1400 hard tires etc etc?.. thats kinda where i'm at ( with way more adjusted components ).. still the rear brake is the key in this game to bring the corners around to you.. this game still pees all over GP9/10..its way more realistic and definitely a more complete and solid game in every way..


now... back to Gran Torismo 5 :hehe:



Curve i've had the game since it came out in the UK and i've tweaked till i'm blue in the face.
I agree that it pee's on MotoGP but the lack of after game support is very poor such as patches and dev feeback etc
Looking forward to the next game now anyways.


Ok yesterday I spent most of the day just going around Valencia cause it has a good mixture of turns. I did it for about 4 hours and I'll tell ya the best thing is to just try to understand what's going while your on the bike. When I started I couldn't go 2 corners without falling but yesterday it all fell into place just by sticking with one track to understand this game. I'm really liking the game. Haven't gone online yet but can't wait to do it. Yes it's better than motogp 09/10

Mig and I were testin and tunin!!!!!!!!!!!!!!!! and we really started to gain the proper muscle memory now to get the groove on. GP is so bad compared to sbk, especially now since it isn't region locked. Now finally whew. But as the word gets out there will be more to come over which is what is happening. Man if only the guys at GP really took a look at this game. Sure SBK can make improvements like a slipper clutch, more vibration in the controllers. But if you really look at this game compared to GP, GP is a shell, nothing really of deep substance, sbk, chock full o' substance. Here's to hoping that GP is what they are hyping it up to be!

This post has been edited by ROCKGOD01: 14 December 2010 - 11:52 PM

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#18 User is offline   TRAVERSER 

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Posted 15 December 2010 - 10:43 PM

I agree with all of you. Mainly Mavric in that I had to spend hours doing Valencia till it all started to click. I also agree with RockGod about this making the GP series feel empty or as I like to call it "ginger-bread-ish". MotoGP all show, no go.
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#19 User is offline   Ronin05 

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Posted 16 December 2010 - 02:23 PM

I'll just say SBK X (the series for that matter) slaughters MGP 09/10. It's not even close.

It's kind of frustrating to hear that the 360 version isn't region locked (online), because the PS3 is. A lot of us imported the EU version when it first came out because the PS3 itself isn't region locked. I also picked up the US version because it included the legends on disc and to my surprise released that the US X had been tweaked. Small changes made a huge difference in gameplay (more on that in a moment). But as per their history Milestone/Blackbean doesn't patch their games so EU X isn't getting these changes. I don't know if this was the same case for the 360 versions of the game. But the problem now is that on PS3 US X can't play EU X. US X is easily the better version but not everyone is going to double dip, so now you have a split community which sucks. fortunately most of the old SBK/MGP 08 racing crew are also picking up US X, but we are going to end up with 6 to 7 player grids instead of 16 because I doubt the EU players are going to do the same. If Milestone would patch EU X with the changes made in US X most of us would stick with the EU release with the larger community. I don't know who thinks this stuff is a good idea but it's stupid. You don't see it wiht games like CoD so why with racers? Anyway I'll probably be picking up a copy of 360 US X soon

Anyway I noticed a few comments about SBK X and just thought I'd offer some feedback on the gameplay. Though it may only be relative for the PS3 version as I haven't played the 360 yet. For starters by far I still think SBK '08 is the best playing of all Milestone's recent games. That game itself was flawed and lacked features, but the control of the bikes was great. SBK 09 I thought was terrible and was "naughty word alert"ed that they made the bikes handle so badly. I was very disappointed by SBK X (EU version) because in full sim the bikes were to sluggish especially in the side to side transitions, not being able to start a race in gear, the regulator on down shifting between 3rd, 2nd and 1st gears and the unadjustable TC and ABS. The game lacked consistency so you never really knew what the bike was going to do. I know some of you say tweaking fixes some of this, but I disagree, because that's just the way Milestone tried to program the challenge for full sim. If you tried any of the other modes you noticed the bikes handled better.

So again I don't know if this was the case on the 360, but on the PS3, the main problem with the braking was the ABS. Basically it is possible to stop only with the front brake but....... you have to put TONs of hours into the game to understand the ABS system. I don't know if it was Milestone's attempt at emplementing a progressive type braking system, but basically the brakes don't hit full braking power until just before turn in. So when you initially got on the brakes they just didn't seem to work, but the worse thing to do is to try and pump them, because then the process starts over. On the PS3 you just had to hold them and then the bike stopped/slowed in stupidly fast manner. Once you understood how the brakes worked to get through the corner you could either ride the rear to help get the bike on it's side, or torture yourself trying to trail the front. The rear is by far the easiest method but for someone like me who prefers to ride the front, I put myself through hell to figure out the front brake technique.

As I said braking hit full power right before turn in. Milestone change the game starting with SBK 09 so that for whatever reason you couldn't trail the front without the bike immediately standing up. The same applies to SBK X (EU). To ride the front into a corner, you have to stay on the front brake and basically let the bike start to lowside, at which point you pump the front brake. This causes a lost of brake power and then when you reapply the front the bike will stand. Sounds complicated because it is but once you figure it out it's really not hard. the hard part is the inconsistency of the suspension, because it doesn't react the same way twice. That is where the tuning comes in.

Anyway on the US PS3 version of X, the game has been adjusted so that the side to side transitions are more natural straight out the box and you can also trail the front naturally like you would in real life. Additionally the ABS doesn't seem to be dialed so high so you actually control the braking more instead of the computer. It's still a bit to rear brake bias, but it is what it is.

Last thing about the down shifting from 3rd down to 1st. I understand what they were trying to do but Milestone didn't execute it very well. Slipper clutch or not in real lift you still have to use some technique when down shifting. you can't go from 6th to 2nd and just let the clutch out and not expect bad things to happen. So Milestone was attempting to try and force people to use better shifting techniques. But not letting the bike go into gear was the wrong way to do it, because what happens is the thing rarely shift when you want it to and then shifts right when you don't want it to. More then anything else this is what caused 80% of my crashes when I first started playing X. To get the bike to behave correctly, you simply need to match your revs during your braking and it will shift perfectly every time. The problem though is first off this give an advantage to anyone using auto shifting because on auto the bike will always be in the correct gear. Secondly if you'r a rear brake freak you can go in a gear higher slide the rear spin it up to build revs and fire out of the corner. So if you prefer the front brake style........you are heavily disadvantaged. So you are force to play in a style that you don't particularly like if you want to be competative.

Anway even given all that I still think SBK X kills MGP 09/10. If the lobbies on the PS3 US X don't pick up then I'll most likely see some of you guys soon the 360
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#20 User is online   xx CURVE xx 

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Posted 16 December 2010 - 02:56 PM

A++ Ronin :wtg:

All true what you say.. i'm a manual shift front brake rider..i know exactly what youre talking about..also normally on a bike engine braking into a corner will close your line..here it seems you have none and have to ride the rear brake to bring the corner around to you..its killing me :lol:

This post has been edited by xx CURVE xx: 16 December 2010 - 02:57 PM

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