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10/11 Demo First Impressions After half hour with the demo..... Rate Topic: ***** 1 Votes

#1 User is offline   mattleon 

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Posted 16 February 2011 - 10:05 AM

Ok, so iv been on it for half hour or so now and so far, mostly good!!...

firstly, the intro is quality.

secondly, its clear that this game is a huge step forward from the last - I liked the last alot, but unfortunately other than the fact that there were some good races to be had online and it was "fun" - as a bike game, it never really left me like "WOW" like some older titles had.

So 10/11, imo...

The Good:

Whole game just feels more polished - like it wasnt made in twenty minutes lol.
The sense of speed is there still - even more so than last years, but it somehow just doesnt feel as 'tacky' as 09/10.
Graphics / Framerate etc very smooth and no issues yet.
HUD is MUCH MUCH better than last years.
Bikes are customisable - okay no where near to the extent of SBK games, but its a big big step in the right direction.

The Bad:

Not much ive found to dislike yet except for the fact that the bikes feel almost too reactive - ofcourse, i havent played around with the settings yet and im sure that can be changed / or i'll get used to it - but it is so flickable, it almost feels like the 125s did on the last game.

But the MAIN, BIG issue for me on this game are the brakes!! Or what brakes should i say! Ok - so 09/10s brakes were almost laughably unrealistic. 200mph down the straight at Mugello and BANG, the bikes pulled up within about 20 feet. On SBK, when it first came out i remember thinking jesus, these brakes are non existant - but on this, it honestly does sometimes feel as though they are having no effect WHAT SO EVER!!! They needed to be addressed from last years game - but its like theyve gone miles the other way and believe me i reckon my Specialized Sirrus Comp could pull up from 80 mph quicker than these £1million plus machines with ceramic brakes lol.

This again is something im sure we can get used to - but seriously, it is frustrating - and with out the option to up the brake power in the bike settings it is something we're gonna have to. Frustrating really cause everything else - so far - after just a short time on it, feels really good.

Looking forward to trying the 360 one later as got the demo on the PS3 at the mo from my US account...and im not a fan of the ps3's crappy pad!!!!

So - all in all a big improvement in my view. A lot to get used to - but there always is. But look forward to hearing other peoples views on the brakes as to me, they really are not powerful enough....

Matt

This post has been edited by mattleon: 16 February 2011 - 10:20 AM

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#2 User is online   HeY jOe 

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Posted 16 February 2011 - 10:25 AM

View Postmattleon, on 16 February 2011 - 10:05 AM, said:

Ok, so iv been on it for half hour or so now and so far, mostly good!!.....


Cheers, just waitin' for it to appear here, try it out later.
Maybe the brakin' will come better once we've got used to the new brake points, always takes a bit to settle in (for me anyways)Posted Image
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#3 User is offline   mattleon 

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Posted 16 February 2011 - 10:34 AM

If u got a ps3 sign up an American a/c and r in. Lol. I'm 'here' too mate... British as they come mate.

Def enjoin the game. Brakes def are an issue but hey like say will get used to it I hope
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#4 User is offline   Space@rounD 

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Posted 16 February 2011 - 10:36 AM

View Postmattleon, on 16 February 2011 - 10:05 AM, said:

But the MAIN, BIG issue for me on this game are the brakes!! Or what brakes should i say! Ok - so 09/10s brakes were almost laughably unrealistic. 200mph down the straight at Mugello and BANG, the bikes pulled up within about 20 feet. On SBK, when it first came out i remember thinking jesus, these brakes are non existant - but on this, it honestly does sometimes feel as though they are having no effect WHAT SO EVER!!! They needed to be addressed from last years game - but its like theyve gone miles the other way and believe me i reckon my Specialized Sirrus Comp could pull up from 80 mph quicker than these £1million plus machines with ceramic brakes lol.


Sounds very good so far, but damn those brakes. I haven't played it yet, as I'm at work at the moment. This is exactly what I warned for long time ago as they intended to make the brakes weaker as many people complained they were too strong. I always said that there is no comparison between braking on a superbike and/or braking on a MotoGP-bike as they use carbon fibre discs, these brakes should be the strongest of ANY motorbike in existence, and now they took it away. :mad:

They obviously went a different direction. Well, this will surely bring the laptimes down, but is definitely not the right way to do it. I don't think I am going to like those brakes a single bit...

Having said this, it's too early to judge for me and we might get used to it indeed. Maybe we have a wrong perspective in general about braking....but I loved the strong braking in the MotoGP 09/10 game, especially at the MGP 2010 bikes. Even the Moto2 had good brakes, I wonder what they would have done with those brakes....

SpacearounD.

This post has been edited by Space@rounD: 16 February 2011 - 10:37 AM

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#5 User is offline   mattleon 

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Posted 16 February 2011 - 10:37 AM

One other thing I really like is that in TT u can adjust the bike settings from the pause menu. That's handy that :-)
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#6 User is offline   mattleon 

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Posted 16 February 2011 - 11:10 AM

Your right space. Gotta say 09/10s WERE a bit powerful tho haha. I also liked them but they did definitely need to reduce the stopping power a bit IMO but they've just gone too far I think. I say that but then hey iv never ridden an M1 except for in the odd dream, so I can say lol. On switching the rider weight transfer to manual I'm noticing they're slightly better and I must say from messing around with the assists a bit I can certainly see the whole assists/no assists mixed lobbies working. For someone that knows what they're doing I think u can definitely squeeze s little extra from the bike with them off. Out of all bike games iv played so far, as a new game, it's definitely taking me longer to adjust to this one.

After about 30 Laps I can't get under 1.46.7 yet haha!! It's pretty tough!
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#7 User is offline   Space@rounD 

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Posted 16 February 2011 - 11:51 AM

View Postmattleon, on 16 February 2011 - 11:10 AM, said:

Your right space. Gotta say 09/10s WERE a bit powerful tho haha. I also liked them but they did definitely need to reduce the stopping power a bit IMO but they've just gone too far I think. I say that but then hey iv never ridden an M1 except for in the odd dream, so I can say lol. On switching the rider weight transfer to manual I'm noticing they're slightly better and I must say from messing around with the assists a bit I can certainly see the whole assists/no assists mixed lobbies working. For someone that knows what they're doing I think u can definitely squeeze s little extra from the bike with them off. Out of all bike games iv played so far, as a new game, it's definitely taking me longer to adjust to this one.

After about 30 Laps I can't get under 1.46.7 yet haha!! It's pretty tough!

You will be surprised how those laptimes will drop eventually once we're really used to it. So far I'm unsure if we even have mixed lobbies, as I don't know how they designed it. But I do expect it, as now the handling-type is set in the Assist setting. Personally I would have preferred a single set of handling which is highly impacted by the setup. But who knows, it might be good after all.

I just saw a person on my Xbox-live friends-list play the MotoGP10/11 demo, so I called my girlfriend home (she had a day off) to start downloading immediately :woot:
Now I have to wait wait wait until I'm finished working,... :beamme:
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#8 User is offline   II GAP II 

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Posted 16 February 2011 - 12:01 PM

I'm riding all assists off and manual gears and I've just started to string together some consistent laps - It's definitely going to take some getting used to but over all I'm really liking it!

Also nice to see an option to turn 'Rider Names' off!

:thumbsup:
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#9 User is offline   Space@rounD 

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Posted 16 February 2011 - 12:08 PM

View PostTYREWALL, on 16 February 2011 - 12:01 PM, said:

I'm riding all assists off and manual gears and I've just started to string together some consistent laps - It's definitely going to take some getting used to but over all I'm really liking it!

Also nice to see an option to turn 'Rider Names' off!

:thumbsup:


If you like it, then I will probably like it as well, don't you think? :biggrin:
Very nice that we can turn the rider-names off, initially they said that option wouldn't be there I think. Well, the developers must have spend their valuable time working on details, instead of spending time communicating or getting involved in dev-slapping lately. Good good good :thumbsup:

Wish I was home :confused:
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#10 User is online   HeY jOe 

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Posted 16 February 2011 - 12:23 PM

View PostTYREWALL, on 16 February 2011 - 12:01 PM, said:

I'm riding all assists off and manual gears and I've just started to string together some consistent laps - It's definitely going to take some getting used to but over all I'm really liking it!

Also nice to see an option to turn 'Rider Names' off!

:thumbsup:


yep, I turned all assists off, deffo gotta watch your brakin' pointsPosted Image....might even go manual for this outing (we'll see), what I like is the fact I've gotta "work" for that time, sods law I've gotta go out now only had 15 mins
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#11 User is offline   II GAP II 

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Posted 16 February 2011 - 12:42 PM

My only concern at the moment is that I can't seem to find a way to attack the corners like you can on 09/10 with the Moto2's - It's almost like you have no choice but to brake extremely early and take the corner at a leisurely pace - I guess this is more realistic but it just feels a little labored for me at the moment.

Hopefully corner speed/entry/exit is something that will come with time/settings etc
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#12 User is offline   Space@rounD 

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Posted 16 February 2011 - 01:48 PM

View PostTYREWALL, on 16 February 2011 - 12:42 PM, said:

My only concern at the moment is that I can't seem to find a way to attack the corners like you can on 09/10 with the Moto2's - It's almost like you have no choice but to brake extremely early and take the corner at a leisurely pace - I guess this is more realistic but it just feels a little labored for me at the moment.

Hopefully corner speed/entry/exit is something that will come with time/settings etc

But, I share your concerns. I am just home and spend my first 5 minutes with the game. First impression was 'FAAAAACK, what have they done with the fast feeling handling.' Changing direction is now extremely slow, you can't attack those chicanes anymore, or even be precise as we became at MotoGP 09/10. Even putting the wheelbase on the lowest setting doesn't help much. To me it feels like the SBKx demo considering the delay in handling I feel, but I might be mistaken.

To me the bike and handling feels considerably slower, and the brakes,...don't even want to start about that. I realize I only spend 5 minutes, and I sincerely hope that we will learn to master this game (and I will not give up LOL). But, surely this handling is VERY different, in fact TOTALLY different then MotoGP09/10. At the moment I have little control over my bike, lines, and corners. It feels wicked. I always feared that they would replace the existing 2010-handling which I always thought was very good and spot on, guarantee for close-racing on the limit. Now I feel less control, and not on the limit as any brave move or line ends up on the gravel at the moment. At the moment I really see no way to have this ultimate control feeling we had on MGP09/10, especially racing the Moto2. I was hoping for an evolution considering handling, but this is just...something completely new.

Loved the intro! Very good, and many options now, cool! This is very hopeful for the next game. Graphics and sound, fps, all good no comments.
Now back to the demo,...to try to understand how this handling works. It surely is a challenge. :thumbsup:

Spacey.
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#13 User is offline   jimortality 

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Posted 16 February 2011 - 02:11 PM

My first impressions of the demo. Intro is quality! brakes, front is fine but no rear brake? sense of speed is "naughty word alert"in amazing!!! graphics a little smoother than last year, lots of options like being able to turn the tuck button off. Gear and susp settings have a lot more details. Bike sounds I quite like and that is always a big thing for me. Tried it on full sim and that is really gpood and you feel the tyres under you when braking. Overall, a big improvement from last year, the handling is loads better in my opinion, not so much door hinge action and i feel people will have to work a lot harder than last years version to master this game. I was going to wait for reviews before buying but I may just preorder this. Surprisingly impressed,
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#14 User is online   Webbiker 

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Posted 16 February 2011 - 02:13 PM

Did some laps. I like the handling way more than I did 09/10, but the brakes are indeed horrid.
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#15 User is online   trouty65 

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Posted 16 February 2011 - 02:54 PM

Sweet intro Niiiice !!!

i went straight in on with all assists OFF and boy was i shocked !

This is completely different :biggrin:

After putting brake assist front "ON" and rear "OFF" to loosen the back end and with anti wheelie "ON" the best i can get in the 45 mins i had is a 1:52 :rolleyes:

You do have to brake much earlier but im sure it wont take the fast guys long to suss this one out.

It certainly seems to be a "Slow in" "Fast out" game but im sure setup will be crucial to getting them laptimes down :biggrin: 1st impressions are good

I'm liking :biggrin:
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#16 User is offline   Space@rounD 

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Posted 16 February 2011 - 03:06 PM

The front brake absolutely feels non-existing, and I seem to need the rear-brake around any corner to make any tight line possible (where have I seen this before?) :huh: , otherwise you run wide and off the track. There is very little to no variation considering the way you can take a corner now, which makes me think about how this will be in a online race.

Well, it seems that the hammering into the corners is definitely over in this game, including the late-braking. As everybody has too brake at about exactly the same points this surely limits the possible racing lines. I think people coming from SBK will probably love it indeed, but people who loved MotoGP + Moto2 2010 handling will surely struggle big time, some might not like it at all. MotoGP09/10 2010's handling wasn't easy at all, at least not at the top-level, that's why only a handful of people could be really fast. But, this is surely a different animal... :woot:

To early to tell and I will get used to it, but I think they need to patch those brakes...asap. :uhm:
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#17 User is offline   II GAP II 

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Posted 16 February 2011 - 03:23 PM

View PostSpace@rounD, on 16 February 2011 - 03:06 PM, said:

To early to tell and I will get used to it, but I think they need to patch those brakes...asap. :uhm:


100% agree - I could stop quicker from 200MPH on the back of a rocking horse!

I also wish they would turn a little sharper - Turn one at Muggello seems awkward enough at the moment but can you imagine trying to negotiate some of the REALLY tight hairpins on the GP calender!?

Hopefully my second point may come through set up adjustments.........

This post has been edited by TYREWALL: 16 February 2011 - 03:24 PM

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#18 User is online   trouty65 

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Posted 16 February 2011 - 03:26 PM

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Mmmm i hope its not going to be as in SBk that you need to trail brake to be fast but agreed to early to tell yet !

I am sure once people get their heads around the setups i am hoping it will drastically alter the way the bike handles in the turns.

i did notice that with rear brake "OFF" you can get the back end out ! but i have not had enough time and been completely successful at altering / tightening your line through the corner but am preety sure its in the setup somewhere ? I may be wrong !

If that is the case then i guess we will all have to adapt.

Can they patch braking power ?

way too early for any real speculation as its going to take time to get used to this handling.

looking forward to it :biggrin:
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#19 User is online   PISTOL PETE 73 

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Posted 16 February 2011 - 03:36 PM

well for a start they have last years sbk09 rear braking with the rear locking and yes the front is like sbk too.moto brakes were always to strong and unrealistic but i must admit they may have gone too far.
as i feared im faster with abs tc etc on and way way of the pace without it.insted of on off, low med and high or 0-10 and being able to dail them in or out would have been better.

if i run a slow pace it seems ok but when you try to wind it on it just understeers straight on.very frustrating.
i like to spin the rear but as of yet cannot seem to find any way in the setups to dial it down without resorting to tc.
the game feels more alive than 9/10 and will require more than 5 mins to master,which is a good thing.

i can use my own buttons,thank god for that and the auto tuck is on on on on on .why is it in the game again? pointless.
.

you cannot trail the brake like nicky hayden does in real moto gp.its easy to tell, apply brake and throttle...it doesnt work . you cannot leave the rear on and roll it round either as it will lock up unless you use abs.so no it wont suit sbk racers as some put it.but thats a good thing,we dont want both games to be exactly the same.

all in all a more realistic approch is called for,as spaced said no more comerdy braking and hammering round corners(thank god for that),time to get the game face on me thinks. :ninja:
pete.

ps....im in the 1.3?.?? :tongue:

This post has been edited by PISTOL PETE 73: 16 February 2011 - 04:11 PM

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#20 User is online   trouty65 

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Posted 16 February 2011 - 03:46 PM

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That's good news for me then as in SBK-X i could never get the hang of that and found it very frustrating. :biggrin:

looking forward to all the analysis this evening !!! :biggrin:

Cool cant wait

:biggrin:
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