10/11 Demo First Impressions After half hour with the demo.....
#41
Posted 16 February 2011 - 10:10 PM
Cheers for the response Greg, whilst your about I thought I'd try and get in another quick question about online lobbies -
Have you reworked them since the Q&A session a few months back?
What I mean is - will we know what track is up next before we need to chose our set-up?
#42
Posted 16 February 2011 - 10:13 PM
Greg, on 16 February 2011 - 10:04 PM, said:
PISTOL PETE 73, on 16 February 2011 - 09:57 PM, said:
when i drop to 3rd while braking engine revs die,there is no sound when i change to 2nd and 1st as if a clutch is pulled and the momentum of braking lessens and the bike runs on off the track.this doesnt affect all corners as you dont go below 3rd much at mugello.
as i see it as a bike brakes,its braking force increases...unless you go to halfords.this does seem to happen untill the revs drop in 3rd.
any ideas?
oh im in manual too.
cheers.
pistol.
That sounds like your locking the backwheel. we have a kinda slipperclutch that kicks in when back wheel locks, so you will lose all engine braking.
Try being softer on rear,
that makes sense,ill go try that now.
thanks.
pistol
#43
Posted 16 February 2011 - 10:42 PM
I'm running manual gears, f & r braking assists on, t/c off which has helped me bring my times down, any tips for getting the thing stopped without either running off track or running wide out of corners ?, trying to outbrake the AI is impossible at the moment !
#44
Posted 16 February 2011 - 11:06 PM
TYREWALL, on 16 February 2011 - 10:10 PM, said:
Cheers for the response Greg, whilst your about I thought I'd try and get in another quick question about online lobbies -
Have you reworked them since the Q&A session a few months back?
What I mean is - will we know what track is up next before we need to chose our set-up?
If only re-working them was that simple:O
One good thing is that I can tell you the MP is ROCK solid now. We been hammering the network code solidly, and we worked out all the nasty bugs. I'm certainly looking forward the 20player rooms!






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#45
Posted 16 February 2011 - 11:12 PM
@GREG: will all the Assist handling types be racing in the same lobby, or are there different lobbies for specific 'Selection Type'?
Your answers really make sense thinking about it all considering the handling, brakes, the assist and everything. It is just a lot to swallow at the first try I think....
I do really love the graphics, sound and movements of the bikes, VERY nice and realistic. Still the bike is controlling me instead of the other way around at the moment
Take care, I call it a night now!
Spacey.
#46
Posted 16 February 2011 - 11:26 PM
thelogger, on 16 February 2011 - 10:42 PM, said:
I'm running manual gears, f & r braking assists on, t/c off which has helped me bring my times down, any tips for getting the thing stopped without either running off track or running wide out of corners ?, trying to outbrake the AI is impossible at the moment !
The AI, is running the same physics setup as the player. I think it has a few assists turned on like Anti-wheelie, I can't remember. But the essentially, the top times they set is also possible to set by the player. So I suggest you watch them in the replays to study their breaking points and what they are doing on the track. Because their racing line is generated from a 'hot lap' by Tom, the lead designer.
For me, I managed to get the hang of it, I'm not the best player in the world and I'm sure XBLA gang will be creaming me soon enough.
I tend to find you have much more stability scrubbing off as much of the speed as possible with the bike stood up. Then take it down and power it through the corner.






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#47
Posted 16 February 2011 - 11:32 PM
Greg, on 16 February 2011 - 10:04 PM, said:
PISTOL PETE 73, on 16 February 2011 - 09:57 PM, said:
when i drop to 3rd while braking engine revs die,there is no sound when i change to 2nd and 1st as if a clutch is pulled and the momentum of braking lessens and the bike runs on off the track.this doesnt affect all corners as you dont go below 3rd much at mugello.
as i see it as a bike brakes,its braking force increases...unless you go to halfords.this does seem to happen untill the revs drop in 3rd.
any ideas?
oh im in manual too.
cheers.
pistol.
That sounds like your locking the backwheel. we have a kinda slipperclutch that kicks in when back wheel locks, so you will lose all engine braking.
Try being softer on rear,
"a kinda slipper clutch"
Only in 2nd and first gears?
Its not like any slipper clutch I've ever encountered??
Why spend £80,000+ on a piece of kit that cuts engine revs, isn't that what the throttle does?
Sorry all, but this demo looks like nothing more than a reworked version of last years paltry offering.
I know I'm not a alone in saying I'm gutted.
Roll on May and SBK
This post has been edited by IT'S MONSTA: 16 February 2011 - 11:34 PM
#48
Posted 16 February 2011 - 11:37 PM
Space@rounD, on 16 February 2011 - 11:12 PM, said:
@GREG: will all the Assist handling types be racing in the same lobby, or are there different lobbies for specific 'Selection Type'?
Your answers really make sense thinking about it all considering the handling, brakes, the assist and everything. It is just a lot to swallow at the first try I think....
I do really love the graphics, sound and movements of the bikes, VERY nice and realistic. Still the bike is controlling me instead of the other way around at the moment
Take care, I call it a night now!
Spacey.
The lobby's are mixed assists, this is mainly because MotoGP is no Crysis 2 (cough nudge), so it will not have concurrent players in those sorts of numbers. For that reason we wanted to keep the rooms simple, meaning that people would be able to join and have fun in any game.
With Autobrake on, you can get some pritty good times, but the autobrake has large margin of error and will be over braking for the player. So beginners coming to MP rooms will never be beating people with things like autobrake etc.
The other assists are really down to taste, and we want players to be able to get the feel they want with a mixture of assists and tweaking the handling. Now this stuff can be tweaked in the lobby I suspect there will be more progression in setups.
For example some hardcore players will expect to play using auto-tuck, others not. I think creating those sorts of restrictions will divide the rooms.






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#49
Posted 17 February 2011 - 01:25 AM
Just wanted to say thanks for the info really appreciate the info there you have been most helpfull.
Make sure you stick around and def grab some racing with us when we get the game next month.
Thanks again
Paul
#50
Posted 17 February 2011 - 03:52 AM
I may download the demo to see what it's like at some point


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#51
Posted 17 February 2011 - 07:34 AM
L0CI, on 17 February 2011 - 03:52 AM, said:
I may download the demo to see what it's like at some point
Indeed, quite hilarious. But, at least I NEVER asked for a SIM as I know most people only really like the word 'SIMULATION' which makes them believe it's the same as the real thing. Now it surely is more of a true SIM they can't believe what it is like.
Personally I always preferred a decent set of handling which is realistic, but still playable for most players. Now it surely has moved towards the SIM-side...
But, I do like the new handling better and better, but it is going to take a lot of time to adjust!
Spacey.
@GREG: many thanks for the effort you take to answer our questions or to provide additional information!
Question: will the individual laptimes show up after the online races? That would be great!
This post has been edited by Space@rounD: 17 February 2011 - 09:46 AM
#52
Posted 17 February 2011 - 10:34 AM
I did notice that I learn a lot faster doing a race instead of doing time-trail, and it is a lot more fun. Winning the race at INSANE is no problem anymore, but at the moment I need to work for it.
#53
Posted 17 February 2011 - 10:44 AM
Pistol. Help a man out!! ;-))) xx lol
#54
Posted 17 February 2011 - 10:48 AM
The handling is totally new and tricky but it's comin'
I reckon it'll be a while till we all settle into what suits us personally especially once we get all the bikes and tracks. I like the ideas regarding single open lobbies for all, think it may be very competitive.
Must add just tried a single race championship and it does give a good indication of how varied an on-line race will pan out.
#55
Posted 17 February 2011 - 11:49 AM
rear brake control on
auto tuck on.....if you press a it manually overrides it so you can put it on really early comming out the corners.
manual gears
softs
no gears yet its still early i just got up.
suspensions in order top to bottom.
1922
1630
17452
2008
1746
18425
1492
first and last corner i have issues,need to be slower with gear changes or i get that thing i have already posted about,you cant notice it in auto but its there.
im starting to push against the front brake when exiting a corner,you cant do it with a short wheelbase is it still spits you off.
dont thrash the bike.
hope it helps.
slow is fast
pete.
#56
Posted 17 February 2011 - 11:57 AM
#57
Posted 17 February 2011 - 11:58 AM
IT, on 16 February 2011 - 11:32 PM, said:
Greg, on 16 February 2011 - 10:04 PM, said:
PISTOL PETE 73, on 16 February 2011 - 09:57 PM, said:
when i drop to 3rd while braking engine revs die,there is no sound when i change to 2nd and 1st as if a clutch is pulled and the momentum of braking lessens and the bike runs on off the track.this doesnt affect all corners as you dont go below 3rd much at mugello.
as i see it as a bike brakes,its braking force increases...unless you go to halfords.this does seem to happen untill the revs drop in 3rd.
any ideas?
oh im in manual too.
cheers.
pistol.
That sounds like your locking the backwheel. we have a kinda slipperclutch that kicks in when back wheel locks, so you will lose all engine braking.
Try being softer on rear,
"a kinda slipper clutch"
Only in 2nd and first gears?
Its not like any slipper clutch I've ever encountered??
Why spend £80,000+ on a piece of kit that cuts engine revs, isn't that what the throttle does?
Sorry all, but this demo looks like nothing more than a reworked version of last years paltry offering.
I know I'm not a alone in saying I'm gutted.
Roll on May and SBK
yes i spoke to greg but now after speaking to people who have ridden with one it seems its not a slipper clutch at all.
if your in auto you dont know about it you just hear the engine drop revs and because it puts you in first so early you cant hear all gear changes.in manual if your going at any rate and drop 6th to 1 st there is no noise from the engine after 3rd,its like a clutch is pulled and you loose braking momentum.when more people play manual and start to notice i think someone wont be "laughing" anymore.
you only notice it a the first and last corners of mugello and if im right a few auto lads notice something too.
you really need to look at this !!!!!
pete.
ps..look at it this way.on moto 10/11 does the braking force increase as you slow down? yes...untill you hit 70mph !!!
This post has been edited by PISTOL PETE 73: 17 February 2011 - 12:15 PM
#58
Posted 17 February 2011 - 12:18 PM
And Ur absolutely righti noticed it pretty much straight away. I use manual too...
It's weird isn't it. U scrub speed off quick but once down to 40/50 mph it like the brakes power lessens which as we know, it should be the other way round.... The slower Ur going the more braking power u should feel. Iv started dropping down the gears slower as I'm braking and don't drop to 2nd until the bikes revs are roughly matched to the speed and it's making it slightly better. I think slamming it down the box to 2nd/1st gear too early, as in real life I suppose, with or without a slipper clutch, is gonna cause unwanted effects on the bike. It is weird the way it goes all quiet though and 'wallowey', almost feels like I'm buzzin and dunno what's goin on haha.
Definitly do like the game though. If the brakes had an extra 15% or so stopping power and they reacted more realistically at slower speeds it would be near, not quite, but near as good as we can expect I think. But I'm sure in real life grabbing the front brake at 45/50 mph would have Ur organs coming out Ur belly so why it takes so long to heel up from such slow speeds I don't know and it's bloody frustrating. But hey... I still like it and can't wait to race online. Like every other game though when they first come out I'm competitive, but once the boys who have alot of time to put into it start setting up their bikes / gearing properly for every track, I'll get left for dussss!! Seems no matter what I can never improve the bikes much with the settings. Never know where to start lol. So thanks again Pete for that bit of help there. Matt
#59
Posted 17 February 2011 - 12:30 PM
PISTOL PETE 73, on 17 February 2011 - 11:58 AM, said:
IT, on 16 February 2011 - 11:32 PM, said:
Greg, on 16 February 2011 - 10:04 PM, said:
PISTOL PETE 73, on 16 February 2011 - 09:57 PM, said:
when i drop to 3rd while braking engine revs die,there is no sound when i change to 2nd and 1st as if a clutch is pulled and the momentum of braking lessens and the bike runs on off the track.this doesnt affect all corners as you dont go below 3rd much at mugello.
as i see it as a bike brakes,its braking force increases...unless you go to halfords.this does seem to happen untill the revs drop in 3rd.
any ideas?
oh im in manual too.
cheers.
pistol.
That sounds like your locking the backwheel. we have a kinda slipperclutch that kicks in when back wheel locks, so you will lose all engine braking.
Try being softer on rear,
"a kinda slipper clutch"
Only in 2nd and first gears?
Its not like any slipper clutch I've ever encountered??
Why spend £80,000+ on a piece of kit that cuts engine revs, isn't that what the throttle does?
Sorry all, but this demo looks like nothing more than a reworked version of last years paltry offering.
I know I'm not a alone in saying I'm gutted.
Roll on May and SBK
yes i spoke to greg but now after speaking to people who have ridden with one it seems its not a slipper clutch at all.
if you in auto you dont know about it you just hear the engine drop revs and because it puts you in first so early you cant hear all gear changes.im manual if your going at any rate and drop 6th to 1 st there is no noise from the engine after 3rd,its like a clutch is pulled and you loose braking momentum.when more people play manual and start to notice i think someone wont be "laughing" anymore.
you only notice it a the first and last corners of mugello and if im right a few auto lads notice something too.
you really need to look at this !!!!!
pete.
ps..look at it this way.on moto 10/11 does the braking force increase as you slow down? yes...untill you hit 70mph !!!
Hey Fellas and Gregster (It's been a while
Its great that alot of you are "liking" this new handling, its always going to cause controversy when a new handling model is unveiled especially when you are used to other motorbike games.
I can confirm that it is a complete re-write from 09/10 and works solely on the use of forces acting on the bike (i.e. no hacks in the code). I too gave this a blast yesterday after not playing it since Christmas and have to say I was still thoroughly enjoying it over SBK and still enjoying the realism especially in the cockpit cam. As for the brakes, it is very hard on a computer game to convey that sense of acceleration or deceleration without adding blur effects and so on I assure you they kick down alot of force to slow the bike, we all know that on a real bike you touch the brakes and it feels like you can stop on a penny. If you compare the braking points to that of the real MotoGP bikes you will find that they are pretty spot on (if anything you can brake later), and in order to get best use out of the brake you have to trail brake just like real MotoGP bikes. I can quite easily get a 1:45 time, its more about being smooth around the track and nailing those braking points, if you take the right line and power out you'll always be quicker. If you brake say half a second late at 200 MPH you have actually travelled about 40m further which is going to leave you running wide on corners. Once you get used to the "realism" braking points you'll be lapping up the fun!
As for engine braking, it does have a slipper clutch, when the rear wheel starts to slip too much the slipper clutch is engaged and the engine revs will drop prettry sharpish (if not applying throttle). you'll propbably find that once the slipper clutch is engaged it'll take a while to disengange as it waits for the slip to be sensible, so you'll need to counter with some brake aswell (i.e. a slip that won't let the back end lose grip), unfortunately it is quite hard to tell if the slipper is engaged (i'll give you that), you kinda just have to listen out for a drop in revs.
Hope that clears a few things up.
isn't the record for mugello about 1:45 anyway? Why are people complaining about the lap times and braking points if the lap time is about correct (sounds like the bike setup is spot on
I'll wait for the entourage
Cheers
Ste.
@Greg i may be swingin by your gaff next month we should hook up for a beer.
#60
Posted 17 February 2011 - 12:38 PM
- ← Any idea when the demo will be on XBOX Live stateside?
- Monumental Games' MotoGP Series
- XBOX 360 vs. PS3 GP SALES NUMBERS →
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