Greg, on 02 March 2011 - 11:35 PM, said:
Those Videos are ace,
We worked very hard to get realistic power-sliding into the game, those videos for me show that we managed it, even though its hard as nails to hold.
Cheers Greg! We do love the power-sliding, it just feels fantastic if you get it right!
The handling in general is indeed quite hard to master, but definitely worth the time (and I'm still not fully there yet!). As said, (long time ago) I used to play the 'ultimate' SIM (GP500) and this is actually a lot better in many aspects, and frankly a lot harder.
Anyone who says this handling is Arcade-like (what I've read on some places) has either not spend enough time or has no clue what he/she is talking about. As mentioned earlier by Ste, it is a true SIM bringing as much as possible physics-variables in the equation. Naturally it's all about balance otherwise it would simply be close to unplayable using a controller. At least these videos prove how well the team did their job considering the handling. Some videos really look like real-life footage!
By the way: if you are eager to race online then I suggest not to stop playing after the 1st period. The 1st period will be the worst in relation to crashes as some riders will have little control over their GP-bikes. As soon as all are used more to the handling you will get fantastic races when people are actually able to avoid crashes a lot better and improving their consistency.
CU online.
Spacey.
This post has been edited by Space@rounD: 03 March 2011 - 08:58 AM