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Videos MotoGP 10/11 [demo] just for your pleasure... Rate Topic: -----

#1 User is online   Space@rounD 

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Posted 01 March 2011 - 12:44 PM

Hi all,

I've posted a few videos in different threads, but I also found some nice videos (although the image quality can be low), but definitely worth a look!
The videos below are made by a friend of mine (Bertie nr.1) who was also played @ MotoGP 09/10, and now loves the MotoGP 10/11 demo.

He was and will always be using cockpit-view as he loves it. Well done Bertie nr.1! Some nice slides, really shows how good and realistic this handling really is!

Have fun!








This post has been edited by Space@rounD: 01 March 2011 - 12:53 PM

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#2 User is offline   ShagDoubt 

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Posted 01 March 2011 - 09:38 PM

Great vids - they show just how photo-realistic games are getting these days.

......but i do believe Danni would have highsided 13 seconds in to the 2nd video! :D
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#3 User is online   HeY jOe 

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Posted 01 March 2011 - 09:46 PM

yep, cool vidsPosted Image
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#4 User is online   Space@rounD 

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Posted 01 March 2011 - 11:46 PM

And I made a few myself...enjoy the show!














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#5 User is online   trouty65 

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Posted 02 March 2011 - 07:15 PM

Great vids guys :thumbsup:

2 weeks 2 days !

and counting :biggrin:
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#6 User is offline   Greg 

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Posted 02 March 2011 - 11:35 PM

Those Videos are ace,

We worked very hard to get realistic power-sliding into the game, those videos for me show that we managed it, even though its hard as nails to hold.


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#7 User is online   trouty65 

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Posted 03 March 2011 - 12:07 AM

Quote

even though its hard as nails to hold.


Greg Hi

I was online earlier with a few of the lads and we were saying how well you have implemented the rear slide in the game. Its "AWESOME" :biggrin: :thumbsup:

Honestly once you get the hang of it you can spin the rear up at will on manual and alter your line :icon13: I was chatting with Iggy earlier and he said that he thought the power slide was sooo god he could easily forgive any minor imperfections in the game and i have to completely agree with him whole heartedly it is such an awesome feeling !

That is exactly what i wanted to feel in the game the fact that you are riding a very powerful Motogp bike and have all of that power at you finger tips :icon1: you have certainly given us that :icon13:

I have had some great fun watching some of the replays on insane where im getting big slides on. Watching the race after is top notch I love the way you can slow it down and change the camera angle LOL I really must post a video myself but im having far too much fun just playing :D

Big thanks to you and the development team at Monumental ! Superb job.
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#8 User is offline   Greg 

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Posted 03 March 2011 - 12:57 AM

View Posttrouty65, on 03 March 2011 - 12:07 AM, said:

Quote

even though its hard as nails to hold.


Greg Hi

I was online earlier with a few of the lads and we were saying how well you have implemented the rear slide in the game. Its "AWESOME" :biggrin: :thumbsup:

Honestly once you get the hang of it you can spin the rear up at will on manual and alter your line :icon13: I was chatting with Iggy earlier and he said that he thought the power slide was sooo god he could easily forgive any minor imperfections in the game and i have to completely agree with him whole heartedly it is such an awesome feeling !

That is exactly what i wanted to feel in the game the fact that you are riding a very powerful Motogp bike and have all of that power at you finger tips :icon1: you have certainly given us that :icon13:

I have had some great fun watching some of the replays on insane where im getting big slides on. Watching the race after is top notch I love the way you can slow it down and change the camera angle LOL I really must post a video myself but im having far too much fun just playing :D

Big thanks to you and the development team at Monumental ! Superb job.


Yup, I'm massively proud of the team and what they have achieved with the game. Brings a tear to my eye, can't wait to grab a copy and get racing online!


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#9 User is offline   ROCKGOD01 

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Posted 03 March 2011 - 01:18 AM

View PostGreg, on 02 March 2011 - 11:35 PM, said:

Those Videos are ace,

We worked very hard to get realistic power-sliding into the game, those videos for me show that we managed it, even though its hard as nails to hold.

Great to see you are still lurking about. Any word on the demo being released in the US?
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#10 User is online   Space@rounD 

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Posted 03 March 2011 - 08:15 AM

View PostShagDoubt, on 01 March 2011 - 09:38 PM, said:

Great vids - they show just how photo-realistic games are getting these days.

......but i do believe Danni would have highsided 13 seconds in to the 2nd video! :D

Yep he surely would have highsided LOL :)
The good thing is that I can't hurt myself in this game, unlike riding my real bike! :thumbsup:
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#11 User is online   Space@rounD 

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Posted 03 March 2011 - 08:55 AM

View PostGreg, on 02 March 2011 - 11:35 PM, said:

Those Videos are ace,

We worked very hard to get realistic power-sliding into the game, those videos for me show that we managed it, even though its hard as nails to hold.


Cheers Greg! We do love the power-sliding, it just feels fantastic if you get it right! :yes:

The handling in general is indeed quite hard to master, but definitely worth the time (and I'm still not fully there yet!). As said, (long time ago) I used to play the 'ultimate' SIM (GP500) and this is actually a lot better in many aspects, and frankly a lot harder.

Anyone who says this handling is Arcade-like (what I've read on some places) has either not spend enough time or has no clue what he/she is talking about. As mentioned earlier by Ste, it is a true SIM bringing as much as possible physics-variables in the equation. Naturally it's all about balance otherwise it would simply be close to unplayable using a controller. At least these videos prove how well the team did their job considering the handling. Some videos really look like real-life footage!

By the way: if you are eager to race online then I suggest not to stop playing after the 1st period. The 1st period will be the worst in relation to crashes as some riders will have little control over their GP-bikes. As soon as all are used more to the handling you will get fantastic races when people are actually able to avoid crashes a lot better and improving their consistency.

CU online.
Spacey.

This post has been edited by Space@rounD: 03 March 2011 - 08:58 AM

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#12 User is offline   jimortality 

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Posted 03 March 2011 - 10:14 AM

Just wondering If the developers will have spent the same amount of time on the 600 and 125 handling as they have on the big bikes? (Greg, Ste?)
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#13 User is offline   Revolution#72 

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Posted 03 March 2011 - 08:05 PM

View Postjimortality, on 03 March 2011 - 10:14 AM, said:

Just wondering If the developers will have spent the same amount of time on the 600 and 125 handling as they have on the big bikes? (Greg, Ste?)


Jim,

I believe that once the ground work was done with the MotoGP class, it allowed Steve to just dial in the real world geometry/weight/power for each bike/class to produce the appropriate performance.

I would go so far as to assume that the tyre model has not been changed class by class (lack of data from manufacturers), but the changes to the weight and power should make it pretty close already.

Ryan
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#14 User is offline   Revolution#72 

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Posted 03 March 2011 - 08:08 PM

View PostGreg, on 03 March 2011 - 12:57 AM, said:

View Posttrouty65, on 03 March 2011 - 12:07 AM, said:

Quote

even though its hard as nails to hold.


Greg Hi

I was online earlier with a few of the lads and we were saying how well you have implemented the rear slide in the game. Its "AWESOME" :biggrin: :thumbsup:

Honestly once you get the hang of it you can spin the rear up at will on manual and alter your line :icon13: I was chatting with Iggy earlier and he said that he thought the power slide was sooo god he could easily forgive any minor imperfections in the game and i have to completely agree with him whole heartedly it is such an awesome feeling !

That is exactly what i wanted to feel in the game the fact that you are riding a very powerful Motogp bike and have all of that power at you finger tips :icon1: you have certainly given us that :icon13:

I have had some great fun watching some of the replays on insane where im getting big slides on. Watching the race after is top notch I love the way you can slow it down and change the camera angle LOL I really must post a video myself but im having far too much fun just playing :D

Big thanks to you and the development team at Monumental ! Superb job.


Yup, I'm massively proud of the team and what they have achieved with the game. Brings a tear to my eye, can't wait to grab a copy and get racing online!


+1

Do you remember the EUREKA moment regarding the slides?!?! :thumbsup:

Ryan
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#15 User is online   Space@rounD 

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Posted 03 March 2011 - 11:14 PM

Hehe,...look what I've found :)

http://www.capcom-eu...sliding-skills/

This post has been edited by Space@rounD: 03 March 2011 - 11:15 PM

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#16 User is online   trouty65 

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Posted 03 March 2011 - 11:38 PM

Quote

It just goes to show the work Monumental has put in 10/11 to make it the most realistic racing sim. And while it takes a lot of skill to hold the bike and control it during a slide it will bring a smile to the helmeted faces of everyone who masters it!


Great find Space :thumbsup:

Really good news this and very true words. This game deserves the recognition its getting and it would be really great to see it spread to more biking enthusiasts globally. Honestly some of these bikers really dont know what they are missing ! :biggrin:

But hopefully some of em' will find out soon :thumbsup:
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#17 User is offline   ROCKGOD01 

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Posted 04 March 2011 - 12:48 AM

Well it will be a lame game if this doesn't come out in the US. Likewise it would be the same if the euros didn't get it and we did. Here's to hoping capcom did the needful to bring it to all of us so we can have the big rooms online.
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#18 User is online   Space@rounD 

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Posted 04 March 2011 - 11:14 AM

View PostROCKGOD01, on 04 March 2011 - 12:48 AM, said:

Well it will be a lame game if this doesn't come out in the US. Likewise it would be the same if the euros didn't get it and we did. Here's to hoping capcom did the needful to bring it to all of us so we can have the big rooms online.

I know you are frustrated Rock, and I fully understand it. But, it is not going to help a single bit if you make a post in every thread about this over-and-over again. There is another dedicated thread about this. Furthermore, I think Monumental (Steve) already replied that as soon as he has news considering the demo he will inform us. In fact it is kind of knocking on the wrong doors, as not Monumental but Capcom is responsible for the distribution. Even other (non-US) people @ Xblah jumped in to try to help the Americans to find out more information about the demo-delay (other thread). There is no doubt in my mind the game will be released in the US, I think there is just a problem with the release of the demo...

Cheers,

Spacey.
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#19 User is online   Space@rounD 

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Posted 04 March 2011 - 02:39 PM

Some more videos I made:












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